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Alexis Rune
10-04-2008, 01:53 PM
Post: #1
Alexis Rune
Name: Alexis Rune �Alex�
Age: 28
Sex: Female
Species: Fox

Current Organization: None
Past Organizations: None
Current Plot: Dropship Down
Previous Plots: None

Availability: Single

Current Wounds: None
Current Ailments: None

Current Location: Mystic Ruins - Forest of Relics

Appearance: The vixen had an almost unusually slim build, she would look rather unhealthy if it weren�t for the muscle built up by her excavations. She had soft golden eyes, red-orange fur, black markings on her hands, feet and ears as well as white markings on her muzzle, tail, and stomach. Alexis wore short leather gloves, brown denim shorts, leather sneakers, a short white tank top, a short brown jacket, and glasses due to her horrible eyesight.


Personality: Alexis is very introverted. She rarely speaks to others and when gathers the courage to open her mouth she usually mumbles her words. Although she is assertive and determined, it only makes its presence when she is angry or disagrees with another�s comment or suggestion. She is very stubborn, and cares about little other than her work. Alexis is also very opinionated, if she thinks it�s that way then most likely things ARE that way� at least in her mind. It is hard for her to apologize or make conversation due to the fact that she has had very few social experiences. Although she doesn�t mind working alone, she doesn�t mind a little company either� as long as they don�t argue with her.

Peace loving and calm, she rarely attacks or snaps at another person. She can get frustrated however, and when that happens she seems cold and short tempered. Normally her comments come across the wrong way, but she does her best to sound polite. Some have thought of her as dark alignment due to her dark and quiet attitude, others see her as more of a heroic type. Trying to learn from the past to help the future seeing as how she doesn�t plan on using her information for anything �evil�. However, she is somewhere in between, although she does have her dark moments, all she really wants is peace.

Alexis rarely, if ever, opens up to others. She can be very sarcastic and has little patience for anyone with �too many� questions. She doesn�t like asking for help, but when it is insisted that she have some she is more than happy to share her workload.

Family: None
Transport: Walking/Running
Weapons: Pocket knife

Biography: The earliest Alexis can remember, she lived in a small village in one of the less rural areas of the desert, also known as the Dust Hill Zone. She owned only one item, a gold locket she believed was given to her by her parents. The village�s homes were carved from the stone, deep under the surface of the sand. Due to its location, they often had �sand slides� where the city would be covered in feet of sand for days or even weeks. She lived on the streets, like most of the other children in the village. Working for local shopkeepers for free food and blankets. Alexis was six, she had soft honey-hued eyes filled with vigor and determination, she loved her life, never knowing what the next day would hold� it made her want to live and find out. One day, her waiting paid off.

At the age of eight, a large sandstorm blew over the town, burying most of it in sand but revealing ruins from where the city had once expanded. These ruins held nothing spectacular, but to Alexis they were the most important things at the time. She began visiting the ruins every day, returning to the village every other night covered in sand. Old jewelry, dusty books, pottery� she brought it all back to the village and sold it away for however much she could get. With the money she bought tools she could use for her so-called �expeditions�. Instead of spending money on food, she fed on small lizards, bugs, and the few plant roots she could find around the ruins. This gave her the adopted last name of Rune. (Rune - any of the characters of certain ancient alphabets)

She lived that way for two years before finally having enough money to go to school. Alexis went through classes as quickly as possible, spending all her time doing schoolwork and isolating herself from the other students. The teachers �usually brought food for her, so all she had to worry about was a place to sleep. Just outside of the village, she build a small lean-to out of old wood and cloth. It worked well for her, it was all she really needed� the necessities. Alexis grew academically, but became more and more interested in history. She began doing her own research rather than wait for school to teach her, eventually quitting school and spending her time at the library. She read books on history, archeology, and mythology; taking up Kenpo training while she was at it.

After steadying the art of Kenpo for three years she began to practice it in her free time. This meant that she spent the entire day either sleeping, reading, or training, taking small breaks in between to work of course. The librarian took a liking to her, letting her doing menial tasks to earn enough money for food. When the librarian passed on, Alexis took control of the library until she was twenty, then sold it off and ended her Kenpo training.

After selling the library she used the money to travel, being sure to get supplies before she left. Not sure if her Kenpo techniques would be enough she brought a pocket knife with her, knowing various pressure points and the locations of crucial striking areas, she could use the sharp object to her advantage when caught in a tough situation. Alexis traveled for years, and at the age of 26, stopped at the Mystic Ruins to take a look around for herself. She hopes to start traveling again soon, but to where she has no idea.

Moves:

Destructive Kneel �
1.When the opponent punches you dodge, grabbing their right wrist and kneel.
2.Striking the back of their right knee with your left knee you use your palm to strike their right elbow. The opponent SHOULD be on his right knee now.
3.Pivot and strike the face then strike the opponent�s spine with your left knee.
4.Kick the opponent�s head, or whatever is left unguarded,
5.and return to a normal stance. �
Weakness ~ Move can only be used when opponent punches ~ Takes 5 turns to complete ~ Once the cycle is broken you must begin again

Roundhouse Kick � Bring up the knee, and then swiftly turn the hip over and snap the leg outwards from the knee to deliver a strike with the ball of the foot.
Weakness ~ You must turn your back to the opponent giving them a chance to catch you off-gaurd if you are not quick enough

Reversing Circles �
1.When the opponent tries to kick you in your right kidney with a kick block using your left and right hands.
2.As they put their foot on the ground again and attempt to punch, execute an upward block with your leg and strike their ribs with the side of your hand.
3.Grab the left wrist and pull their arm with you, breaking their arm with a forearm strike to the elbow.
4.Still holding their wrist deliver a kick to the thigh while striking their forehead with your fist.
5.Using your free hand, grab the opponents other hand and twist the opponent�s left wrist so that you force them onto their back.
6.Immediately deliver a kick to their abdomen.
Weakness ~ Move can only be used when opponent attempts a kick toward the abdomen ~ Takes 6 turns to complete ~ Once the cycle is broken you must start over


Capturing the Rod �
1.Pivot counterclockwise, deflecting the barrel of the gun and reaching over to the gun at the chamber or hammer.
2.With control of the gun use the fingers on your left hand to poke the opponent in the eyes. Snap the poke back so that your hand is under the gun then support the right hand and step back.
3.Yanking the gun from the opponent�s grasp �strike the left cheekbone.
4.Pull the gun back toward you and step back, you now have the gun aimed at the opponent.
Weakness ~ Move can only be used when opponent is using a gun ~ Takes 4 turns to complete ~ Once the cycle is broken you must start over

Skills:
First Aid (average - cuts, scrapes, bruises, common medicines etc.),
Puzzles(proficient - word puzzles, images, riddles, etc.),
Archeology (expert - writings, symbols, dating, locating, etc.),
Strategies(above average - creates elaborate plans),
Kenpo (average for a Black Belt)

Weaknesses:
Bad eyesight (cannot see without glasses),
Anti-social (when in trouble she is usually the only one there to defend herself),
far-range combat (doesn't carry any long range weapons and isn't fast enough to outrun a projectile),
cannot swim (fears water and will drown if no one can get her out of the water in time),
untrusting (normally does things herself even when it's best to have help),
high-speed attacks (she isn't as fast as Sonic or Knuckles, she has an average speed),
gullible (Believes things easily)
paranoid (Thinks everyone is after her findings)
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