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Charmy Bee
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10-04-2008, 01:50 PM
Post: #1
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Charmy Bee
Name: Charmy Bee
Age: 8 Gender: Male Class: Furry Species: Bee Theme Song: Alignment: Hero Appearance Charmy, for one, so most likely if not THE smallest furry you will ever meet, he�s around two feet, and six inches, only growing three inches in two years this can be both a good, and bad thing. He�s also VERY light, only twenty seven pounds in all gaining only four pounds over two years. Being a bee, his body is covered with what could be called for, that goes in a yellow strip, black stripe pattern. His legs are a solid black, and his muzzle, and arms are simply skin. Being a bee, he also ahs antennae that are colored in the same style as his body. He of course has Tiny insect wings, that can keep him air born for quite a while and a stinger at the end of his abdomen, which is his main weapon. Despite being an insect, he also has a small black nose right between his large, orange-ish eyes. For cloths, he wears simple white gloves, with a black ring both bottoms. He is really seen with out his trade mark points cap, which has two holes that his antennae stick out of. He also wears an Orange Jacket, with a white collar, zipper, and a bee symbol on it. Oddly enough, his shoe�s resemble his jacket, there orange, and white at the ends, and bottoms, like the gloves, they also have black rings, these at the bottom of his legs. They also have zippers, probably have trouble with lasses at the time he got the shoes, and being a bee, he won�t grow to much, especially his shoe size. Personality: Charmy, at his core, is a hyper, lovable (Or not so lovable) knuckle head. His hyper activeness is at a level some would think unreachable, and this can get on people�s nerves after a while. But there is a bit more maturity in the bee know, and that is somewhat notable, at least to people who know him. Even though he may often annoy people, he is still very friendly, and will usually give people the befit of the doubt. He can be a bit scatter brained at times, but compared to how he used to be, he has defiantly made some improvements, after all that comes with age. He�s also, a bit smarter then most people usually will give him credit for. Charmy is also very determined, if he sets out to do something, he�s going to try his hardest to finish it. Also at times, he can be very gentle and caring, in a way only a child could show. It�s also pretty hard to get this little guy down, he almost always looks on the brighter side of life. Though hey may be able to handle mature situations, he is still of course a kid, and that defiantly shows. Also, Charmy is JUST getting into that age were girls seem interesting, though don�t expect him to admit that right away. History: Charmy actually has spent most of his life as an orphan, a hyper active upbeat orphan, but an orphan none the less. He was friendly enough, but most people weren�t� interested in an insect for most visitors were mammals, or humans. Soon, after a while Charmy left of his own free will sneaking out, his reason for this was the place was just too �Boring� for him, he was energetic, he was somewhat smart, and he had great skills. He spent most of his time, staying were he could, and selling flowers for money, as he seemed to have a knack for it. One day, after simply buzzing around, he noticed an island, just floating up in the sky, at first he thought it was simply �cool� but then a thought hit him to him a brilliant thought, there were forests on this island, and forest met plants, and plants met flowers, and considering it was FLOATING in the sky, it was probably pretty hard to get to, which met rare flowers that people would pay lots of money for, which met an easier life for him, and more money to spend on entertainment, such as toys, and comic books. He swiftly made his way to the island, when he quickly noticed what look to be a carnival, being a hyper, scatter brained, kid, this look like much more fun then looking for some flowers, so he quickly flew in, only to get captured. But he was soon rescued by Knuckles the Echidna, he think the Echidna over and over again, and helped at best he could with the mission of getting rid of Robotnik, mostly flying a team mate around, but still, he was useful. Thanks to he, Knuckles, and the other�s, mostly knuckles and the other�s, the sent was sent packing, and it made him ecstatic, plus he had made a few friends, Knuckles the Echidna, Mighty the Armadillo, Vector the Crocodile, and finally Espio The Chameleon. After all was said and done, Vector seemed to get an idea, a Detective agency, this made Charmy�s hopes rise to the heavens. After forcing his way on, through showing his abilities during the whole carnival island thing, and asking over and over until Vector�s ears started to bleed, things were ok, he found a place to sell his flowers for a little extra scratch for him, and the agency, he participated in a good deal of missions, even if he wasn�t an official employ, he got pretty small, but nice pay check, and he got a place to stay. At first, his main complaint was that his little flower shop seemed to be making more money then agency did at times. The bad stuff started to happen when Mighty left, which made Charmy sob for a few days, he had grown really attached to the Armadillo. A few month past, they did just fine without Mighty, but then, Espio decide he wanted to take a nice long vacation as well, leaving to greaten his skills. After that it was pretty much over, the hyper active bee, and the crocodile with the �Brains� couldn�t handle it alone, so Vector left to live his dream, to sing, Charmy tagged a long for a while, drumming for Vector, but he simply wasn�t good enough, The Croc gave him some advice, and he then left as well, he moved all his stuff out, and decide to take it to Angle Island. The he made a small house for himself (With the help of Knuckle, he still thanks him for that) Were he grow a garden, to sell down bellow, and practice his drumming, and also, got a bit into magic. He spent some time with Vector when he could track him down, sadly, he could never track down Mighty, or Espio for that matter, though he still made a feeling he was close by, he most likely wanted to avoid the be, and used his camouflage ability, at times, to do so just to keep the bee off his tail. But he did get a few post cards from Vector, Mighty sounded like he was doing fine, so he spent most of his time with Knuckle, or even more time alone. He often left the Island, to play with the kids in towns below, and to sell his flowers, it was a pretty simple life, but he made sure to hang out with the members from there Chaotix crew when ever he could, though, excepted for Knuckles, they were petty much every were. And has told Vector countless times: �If you ever start the detective agency again, count me in, but I want an official job and a bigger paycheck.� Always sporting a large smirk after words, and if the Agency ever did get revived, the little bee would surely try his hardest to make it work Abilities Flight: Charmy as a be can fly, but that not all, as a bee he can spend almost a full day in the air, and being fully charged after night sleep. Though it is a bit more tiring to be flying and carrying someone around, Charmy can usually mange it most of the time. Above Average energy: Though he can have a hard time focusing this energy, Charmy has a lot of energy, and doesn�t tire easily from just about anything. This can make him quite annoying, but useful as well. The only way Charmy is usually Slots Section Stats Strength: 4 Stamina: 6 Agility: 10 (+5) Speed: 10 Skills Combat Skill: Beginner [10] Charmy was never that great a fighter, he mostly just stuck his stinger into things, and that�s about it. He has gotten a bit better though, he has become a bit more creative with that stinger, and has picked up a few things from his friends, and put them into action, mostly from Knuckles, and Espio. Magic Skill: Advanced [35] Magic seems to be one of the few things Charmy can focus on, and he�s done a lot of studying, he�s become pretty good actually, it�s a very good out lit for his great amount of energy. Other Skills: Drummer: Intermediate [5] At first it was simply making a banging noises that got Charmy into drumming, but now, he�s actually pretty good, and still getting better, what was once something to dread, is know something people encourage him to do, if not to drain a small amount of the giant energy reserve of his. Florist: Advanced [10] As a bee Charmy has a natural act for growing flowers, and he�s only built on that over the years, making top notch flower arrangements and such, which can land him some great cash. Keen senses Intermediate [5] One reason Charmy got into the detective agency in the first place, is he�s always been good at finding things, he has great eye sight, and he can hear pretty well too, making him a bit of an eavesdropper. Total: [95] Weapons Charmy�s Stringer is all the weapon he�s needed thus far. Weapon Total: [0] Combat Section Moves Sting: Simply going at the enemy with his stinger, hitting them with a sharp stinger, and injecting them with a light venom. Defect: Charmy can't sting his enemies deeply or his stinger will get stuck, potentially causing him to lose it. Mid-Air Hurl: Charmy, can either pick up and enemy, and simply toss him into the ground or a wall or a ready Ally, or he can toss an object, or ready ally at a foe, all in mid air, it can be quite a useful tactic. Defect: If he is picking up a foe, there is a chance they could turn the attack around on him, with his light weight. Magic Spells Zip Zap Attack!!! Charmy�s basic attack spell. He was, of course, the one who named it. he forms an orb of magical energy either between his hands for maximum strength or, if his arms are occupied, between his antennae for a slightly less potent attack. Once the energy is fully concentrated he fires out a stream of lighting towards his target's direction. It can last for a few seconds while locked into its target, less if done from the antennae. Also, this attack leaves a small, but noticeable case of paralyses. Defect: The energy does take a little while to collect so if you see it once then you know its coming. The lightning can also only shoot out a few meters in length, more if done with his hands. Jolt Barrier This is a somewhat basic orb shaped barrier that surrounds Charmy, nothing too special, though Charmy is very creative with this, and will at times ram into the enemy with this shield around him, turning a defense into an offence. Defect: When ramming into an opponent it slowly weakens the shield, making it less useful as a defense. Thunder Shoot: A bit of an upgrade of Mid air hurl, it�s mostly used with allies, charging them, with electricity, that is not harmful to them, but is for anything else once the leave Charmy�s touch. This can also be used on a foe, Charmy simply fills them with a great amount of painful electricity, and hurls them into a wall object ect. When the allies hits the foe, it�s been know to cause a decent amount of paralyses, and even more so, if Charmy using the attack on an enemy, pumping them full of electricity. � Strengths: Charmy can fly for hours upon hours on end, but then again, many bee�s can do this. Charmy has what seems like an endless amount of energy. In the air, Charmy can lift things that are much heavier then he, such as as 200kg crocodile. It's not physical strength, but the power of his wings that lets him to this. When he can keep his mouth shut, Charmy can be very stealthy. Charmy is a very fast flier, and isn�t TOO terribly slow when running either. Weaknesses: Charmy is very small and light weight, which can be very bad at times Though Charmy is far better at focusing know, he can still have problems with keeping his mind on one thing at a time. He just REALLY focuses on that one thing when he does, which can also be a weakness. Though Charmy can lift heavy objects, he still not physically strong. He cannot support heavier objects very high off the ground, nor can he maintain flight very long while lifting them. Both variables depend on the weight of the load, of course |
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