|
25 Pieces of Advice for Roleplaying
|
|
01-10-2010, 05:28 PM
Post: #1
|
|||
|
|||
|
25 Pieces of Advice for Roleplaying
This game's pretty straightforward.
In each post, your objective is to give the other players a piece of advice about roleplaying. It can be funny, satirical, or serious. Whichever the case, there has to be some sort of advice there. When the game hits twenty-five pieces of advice, the topic starter will pick out what they thought was the best reply throughout the game (that doesn't necessarily mean it was the most useful! It might have been a fall-over-laughing jab at something!) Because they are the judge though, anything they have to add will not count towards the total. They can also not choose their own. The winner will then start the next topic where they can choose to stay at 25 or go to 50. They can also change the subject matter. 00 - Remember that any hero character will undoubtedly instantly know a villain when they see one. Yes, even if they're just sitting out to have their afternoon tea on their day off from trying to take over the world. Go figure. |
|||
|
01-11-2010, 01:33 AM
Post: #2
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
You don't have to want to dominate the world to be a villain, you can settle for stealing from the collection plate at church.
Vanessa Tancer Priscilla Relic Drake |
|||
|
01-11-2010, 01:41 AM
Post: #3
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
02 - Beware of eavesdroppers! Anything you say out loud can and will be used against you when every other player character within a fifty yard radius instantly overhears it...even if they've got no reason to be paying attention to your character and there's a lot of other activity going on.
|
|||
|
01-11-2010, 05:43 AM
Post: #4
|
|||
|
|||
RE: 25 Pieces of Advice for Roleplaying
(01-10-2010 05:28 PM)Yolanda Riona Wrote: 00 - Remember that any hero character will undoubtedly instantly know a villain when they see one. Yes, even if they're just sitting out to have their afternoon tea on their day off from trying to take over the world. Go figure.Corollary - The hero will never be able to find the veritable wolf in sheep's clothing planted in the hero's party until he tries to back-stab the hero's party. (01-11-2010 01:33 AM)Tancer Fang Wrote: You don't have to want to dominate the world to be a villain, you can settle for stealing from the collection plate at church.Addendum - This doesn't stop you from scaling up later if you so feel the need for greater evil (01-11-2010 01:41 AM)Nail Strafer Wrote: 02 - Beware of eavesdroppers! Anything you say out loud can and will be used against you when every other player character within a fifty yard radius instantly overhears it...even if they've got no reason to be paying attention to your character and there's a lot of other activity going on.Addendum - Saying one's evil plans out loud in private has still been known to set off subconscious reverberations in heroes miles away who will still know where to go to interrupt your nefarious plans. 03 - Newtons Law of Hero Motion - For every Evil Action, there is an equal and opposite Heroic Action. |
|||
|
01-11-2010, 05:47 PM
Post: #5
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
Being evil doesn't always mean having the best logic or follow up to a plan. You can steal an oil tanker, but selling it for mad profit to retire doesn't seem as compelling as ramming it into a beach to teach those sea lions a lesson in complacency.
|
|||
|
01-12-2010, 02:49 AM
Post: #6
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
Flashier things are never better things. Just cuz you can shoot fireballs does not make you better than the sword swinger or knifetosser
|
|||
|
01-12-2010, 05:01 AM
Post: #7
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
No matter what you do, the moderators can find a reason to ding you for it. Your character can find some loose change dropped on the street, and you can get written up for making said character "too lucky".
Kitty O'Brien of KBS News. HQ in Station Square, but she appears on every television in the country. Other characters: Jijeka-Te |
|||
|
01-12-2010, 08:41 AM
Post: #8
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
Oi,oi, oi, lets not make this into a mods = jerks
Having 60% of your body made of metal will make you the ultimate bad boy. edit: Please avoid using that word. You did not mean it for towards cigs. Vanessa Tancer Priscilla Relic Drake |
|||
|
01-12-2010, 09:01 AM
Post: #9
|
|||
|
|||
| RE: 25 Pieces of Advice for Roleplaying | |||
|
01-12-2010, 02:28 PM
Post: #10
|
|||
|
|||
|
RE: 25 Pieces of Advice for Roleplaying
Doing one thing over rides a part of something that does many things.
I.E. A guy picks up two boxes with TK, you can hold down one with TK even if he's better then you. Vanessa Tancer Priscilla Relic Drake |
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)



![[Image: SonicAftermathcopy.jpg]](http://img.photobucket.com/albums/v191/Yoli_the_Wonderer/Aftermath/SonicAftermathcopy.jpg)


