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Espio
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10-04-2008, 01:47 PM
Post: #1
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Espio
Name: Espio
Age: 18 Sex: Male Species: Chameleon Appearance: Espio is a purple chameleon with a yellow horn in-between both of his slanted, yellow eyes. ?His height and body frame would be the same as Sonic?s, with a tan round spot on his chest, two spikes on his back, and a long, curled tail. ?He wears white gloves with a spikes sort of bracelet and darker purple shoes with a black line in the middle and the same sort of bracelet ?connected to it. ? Clothing 1: This is what he usually wears due to him never going out much. ?He wears a white ( Inuyasha wears, top) with blue bottom. ?( there?s not much to describe here....o_o;; ![]() Clothing 2: When ever he decided to go back in public ( Which he hasn?t the past couple of years.) ?He wears army camouflaged pants and a brown cloak that has no hood. Clothing 3: When sneaking about and doing his usually training, Espio wear a tradininal Ninja clothes ( Minis the head set.* A black scraf of sorts cover his mouth as it is a part of the black sleeveless undershirt. The colors of the suit consits of a dark purple and white. ( I can't put the rest into words so here's a picture ( which I give all creidt to the artist and I did -not- draw this) a picture of what it looks like: 1. http://www.deviantart.com/deviati....ale%3A5 ) Clothing 4: Back in the day when the Chaotix detective agencies was still around, Espio would sometimes wear a brown 1920's like brown trench coat with a brown fedora with a black band going around the middle. ? This overcoat would hold his magnifying glass, dust brush, and powder to show the finger prints of the suspect. ? Personality: Espio is militarist, wanting things done in an orderly fashion. ?He has a calm attitude and is very civil with soft spoken words. ?He thinks before attacking, putting logic first before the attack, unlike his Chaotix friends. ?And unlike his friend the Guardian, it takes a lot to get this chameleon riled up or mad with anything. ?He never gets angry at anything unless it?s something he doesn?t like, like someone messing with his shurikens or kunais. ?But the one thing that will really get him angry would happen to be Dr. Robotnik himself. ?Espio, who is very civil and soft spoken will speak out bluntly to him and even threaten him with his life. ?And because of this, he can see through Robotnik?s tricks very quickly. ?And in truth, Espio doesn?t like laws being broken at all, as he has a strong sense of justice. His hobbies include training with shurikens and kunais, having the largest collection known to man kind, and plays the samisen. Currant residents: At the edge of the shore of Mystic Ruins Where you could see Angle Island. ? ? History: Since as long as Espio remembers, his youth wasn?t a cheerful one. ?Instead of having a regular childhood life, he remembers the countless days of training in a ninja school, learning, and getting bonked on the head for doing some foolish, kidish thing and waking up early in the morning. ?Training was hard, learning was too, and trying to be adult as possible when 7 years old was even harder. ?Which is why he?s military like, serous, and very calm. ?It was all apart of his training. ?Days of days of different tests, which either had to do with strength, speed, stamina, mental, and most importantly, stealth. ?Though it would seem that turning invisible would be enough, there are always things that show where you are hiding. ?Here he learned to be unnoticeable when he wasn?t already. ?No sign was left of his appearance. ?And by 15, he was let out into the world to train with no teacher. ? By only himself. So he traveled here and there, despite him being un social, he didn?t seem to mind the crowed areas of the cities he was in, though, he would choice a remote place any day, due to all of the noises going on of cars and people talking. Which lead to Angel Island. ? There it was, right in the ocean and luckly him, he new how to make a boat, so by a man made raft, he was able to get onto the island while it was ground. ?After spending a few days on the Island, he went back to the edge, and saw instead of see, he was somewhere around 12,000 feet above the ground, which made him quite unsteady as he saw this and went back into the island. A few months passed, and he trained on the small, floating island, until one day, he happened to notice something passing by, which was none other than Dr. Ivo Robotnik. Now, Espio, was the one to dislike the doctor. ?Due to his little ? Take over the world? schemes, Espio despise the doctor, just as much Dr. Robotnik ?despise Sonic. ? So without any hesitation, he pursued the evil doctor by turning invisible and hitching a ride on his ?pod? ?to Carnival Island, an island which Robotnik had created for his usual scheme. ?After gaining accesses into his base, he showed himself in front of the doctor, but was soon captured by Metal Sonic, due to him not having enough training to face such a enemy as Metal Sonic. Along with him getting captured was Charmmy the Bee, Vector the Crocodile, and Mighty the Armadillo, and thanks to Knuckles, one by one they were out, tag teaming with the red echidna. ?All in the end Vector thought of a grand scheme known as, THE CHAOTIX DETECTIVE AGENCY Somehow, this slippery croc managed to get Espio to work for him, along with Mighty and Charmmy. ?Though sooner or later, Mighty left them, and there small agency. Though it wasn?t exactly a smooth run from there on out. ?Though Mighty wasn?t a total lose, Financial problems soon showed it?s ugly head when hardly any business came along, and Vector sometime took free-be?s cases with children losing they?re toys and so on. ?Not to mention none of them, including Espio, knew how to run a full fledge business. ?And after ten months of hard times, Mighty?s leaving got to his mind, reminding him of all the training he could of done when he was leaning on a wall. ?So after three days of thinking, he left the Chaotix?s, only telling him he was off for a bit with training, and nothing more. So he left, finding a spot in Mystic Ruins on a sandy beach a clear blue skies, with only forest behind him. ?Here, he created a dojo like building by himself and a variety of training corses. Slot Section Strength: 6 Stamina: 6 Agility: 10 (+5) Speed: 8 Weapons: Two Kunais, larger than usual- 4 ( two knives, they?re like knives so) Skills: Invisibility: Master, 20 slots Due to training and being a chameleon, Espio has the ability to ?blend in? with his surrounds, thus making him invisible to the eye. He can turn invisible up to three times per battle. It's an exhausting trick so, after the third time, his energy is drained. The invisibility itself would be a quick play and last two to three of his turns for every time he uses it. If he happens to get near anything he is allergic to, his sneezing can reveal himself, and if you hit him by a stuck of luck, he will appear as well. ?Water, and different elements can show off him as well, though just not get him to appear, as he will still be invisible. Combat: Master 35 slots Since childhood, Espio has been trained by a master in the art of the Ninja, being quick and unseen by the eye. ?He trains every day, as hard and as much as he can to keep himself in shape, and to make himself better. Moves: Kunais Tornado/ Whirl Attack / Whirl Dash: Espio with Kunais in hand, can take them and spin in a circle up on his toe, which is seemlier to a spin top. ?He can go in any direction and after the attack is never dizzy from doing this attack over and over again. He can also do this attack without his weapon and can do it in midair of a kick. ?The only problem is if he does this attack mare than five times he can get dizzy.? The attack can be dogged and blocked, depending on how fast of strong you are. Tongue Lash - Espio uses his tongue like a whip, sometimes pulling himself to enemies or area with its sticky surface. Though this move can be dodged, and you could most likely grab onto his tongue as well, which is why this is more of a last resort move. Rapid Horn - Espio grabs on to a target and does a series of quick head butts with his horn aimed to jab into the target with each. It can be aimed with the blunt side or the sharp point depending on what kind of damage he wishes to cause. ?This move can be shielded are a mage, doge, or block if strong enough. Strengths - Because Espio is a chameleon, he can stick to walls and ceilings which help with his stealth. - He is able to swim. -Can?t be angered easily -has quick reflexes. Weaknesses - He can?t stay still on the walls or ceilings too long, because then he?ll just fall off. - if he does get mad, he won?t be able to think too clearly, as he would attack before thinking throughly. - though being able to swim, he panic?s in deeper water. ?He prefers shallow where his feet can still touch the ground. (XD) - He is allergic to a certain amount of hay*. [*Not grass, HAY. ?Difference. ?One is alive, the other is dead and has dust floating around.] |
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