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Ashley Artemis
10-04-2008, 01:47 PM
Post: #1
Ashley Artemis
Ashley “Asher” Artemis
Age: 12
Species: Wolf
Sex: Female
Appearance:
-Height: 2’0”
-Weight: 40lbs
-Fur Color: The hands, feet, and front of the abdomen are white. The tips of her tail and ears are black. Her feet are wolfish, and she is well equipped with small, yet sharp claws. Her upper canines are seen regardless of if the mouth is closed or open.
-Hair: Jet black and messy, swept back into one large braid that reaches down her back. A much thinner, golden braid falls down her face.
-Eyes: Gray with golden specks around the pupils. The dots glow when she uses energy attacks, and are also tell-tale signs of her remaining energy; the dimmer they become, the less energy she has left.
-Clothing: Varies.
Personality: Outgoing and vivacious. As she grew, her parents’ sheltering of her only made her want to go out and take in the world even more. She enjoys walking around the base (especially the plant and hangars) and watching the myriad drones work. However, she is just as comfortable hanging out with the other -living- beings around the island, new and old and including her “captor,” Robotnik; just like her brother, Asher found herself used to the people and goings on the island, and trusts all permanent residents (with only a wee bit of caution to the Doctor).
She’s bold, very bold, in no way afraid to speak her mind. Like her brother, she’s sarcastic and can be fairly sadistic when she wants, and she’s just as quick to snap on Robotnik as she is Dakoter.

History: (by the way, I have The Great Robotnik's permission to include... well... ^^ Robotnik.)
Asher was born apparently blind; the same defect that affected her brother’s right eye seemed to have completely wiped out her vision in both her own. When she was a toddler, she depended on her older brother a lot, and he in turn watched out for her even more. They were inseparable in no time at all, and have, for the most part, remained so.
When Dak left to find other Chaos users, Asher was left in a fairly normal life; school, friends, home, rinse, repeat. However, the young wolf was desperate to get out of the small town she had lived in since birth, and waited anxiously for her brother to return with his random stories gained from traveling. At eleven, Asher was taken to Robotnik in hopes that he would solve her vision problem, but instead, he locked her away in efforts of keeping Dakoter on his side. Since then, she’s remained in the Doctor’s base/carrier, although she has near-free range within it.
Dakoter, in his free time, started teaching her- as best he could- how to fight and use Chaos Energy. With a growing command of the technique, Asher’s lost sight returned, if a bit altered; she sees the world through chaos, mostly as it circulates through living creatures (animals and plants), streams around machines, and pours from drives and emeralds. This new-found vision had given the girl a bit more confidence- a bit more nerve, if you will. She began to take her training with Dak outside of the arena, practicing her acrobatic prowess throughout the base in the form of parkour.
(End history.)

- Weapon:
Pow-Bar: This handy piece of metal is about as long as her forearm, but can extend to three feet. While shortened, any strike it deals is three times heavier than normal. While extended, strikes are normal-strength.
Strengths:
- Can manipulate Chaos Energy
- Adept in fighting with her Pow-bar. The shortened bar is swung like any melee weapon, while the longer staff is used in a pseudo-bojutsu fashion. Both techniques employ long smooth chains and acrobatic movements. Sans her Pow-bar, her moves are often quick and defensive,.
- Asher has developed a good understanding and practice of parkour, able to move from one platform or ledge or building to another quickly and fairly quietly.
Weaknesses:
- Using Chaos drains her of energy (of course), which ultimately weakens her performance when fighting hand-to-hand or with her bar.
- She has no long-range attacks.
- Asher isn't exactly built to take a lot of blows, and her frame is rather delicate to begin with; if she takes a few strong hits she'll go down for the count.
Attacks:
- Asher has a mess of close range energy moves, including (and limited to) flashes and adding energy to her standard hand-to-hand and Pow-bar moves, giving a bit more of a punch to offense and support to defense.
- Lunar Glare (Flash): A large flash generated by Chaos is emitted from her eyes, momentarily blinding anyone in front of her.
- Territory (Power): Asher charges a large amount of energy to her extended Pow-bar and jams it into the ground. The bar releases the energy as a shockwave which knocks anyone within a three foot radius back. Defect: The sudden burst of energy is quick but strong; he needs a second or two to recover, and his movements are slowed for a short while after as he regains some energy.

Possessions:
Asher doesn’t carry much besides the clothes on her back, and her Pow-Bar. She also has a backpack that she keeps five chaos drives and whatever other knick-knacks she feels like carrying around, mainly a book or something.
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