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Qesun Jerimiah Vendak, Junior [Done Again]
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04-16-2009, 05:50 PM
Post: #1
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Qesun Jerimiah Vendak, Junior [Done Again]
It occurred to me looking back on my previous attempt to come back that while Qesun has evolved as a character in the direction of the sort to plot and plan, that's not what I enjoyed playing here. So rather, I'm going to forget about the previous version on record. Rather, he's an NPC now, and older, though his business is left unchanged. Now I go with something that more fit what I enjoyed playing here in the past.
[Done and Ready For Review] Name: Qesun Jerimiah Vendak, Jr. Age: 23 Sex: Male Species: Mixed ('Foxcoon,' Cheetah) Alignment: Neutral Good / Hero Appearance: Physically, QJ is a wiry sort. His ears have maintained the more fox like shape like his father's, but his muzzle is more feline in natures, as well as his more wiry and short haired tail. He stands around 3'5 in height. He's in good shape, partially at a friend's urgings and partially due to a number of entertaining activities and job opportunities being outside for him. His primary fur color is a basic tan coloring. Most of his markings are black fur. his markings include a raccoon-like 'bandit mask,' black tips on his ears, rings down the latter 2/3rds of his tail, 3 lines that go down his back and spots that are thick on his back and thin as they move on to his sides and shoulders, and thin again before moving to his upper arms and thighs, and thin again before moving on to his head, forearms, and lower legs. Down his back around his back bone his fur is a red color and it radiates from there onto his back and shoulders, fading into the tan. The tops of his feet and on the backs of his hands he has red tint as well. He also has some white fur, mainly on the bottom half of his muzzle, the front quarter of his neck, his chest, his abdomen, the undersides of his arms and up into his armpits, the insides of his legs up into his pelvic region. His tail is also tipped white after the last ring. His eyes, probably picked up from the father, are green in hue. Additionally, his head hair is kept medium-short in length, is brown in color, and is typically more or less messily combed back. QJ usually likes loose fitting pants or shorts, as they're not as restrictive on his movements. Tee-shirts are a favorite as well, but few people dislike those in all truth. His favorite get up involves a tan pair of khakis with cargo pockets, a white tee-shirt, a tan sleeveless vest with 6 pockets down the front, a pair of brown boots, and a brown leather fedora. He won't lie to you about where he got the idea for the fedora. He also has a brown bag that he likes specifically for taking on assignment. It's best described as bearing an appearance to the bags medics carried in WWII on our world, except without a red cross symbol and is simply a brown canvas. Personality: Jerry (one of his nicknames) tends to be a happy go lucky sort. He'd much rather just go with the flow of things then try to make any sort of big deal out of them (let alone any sort of deal). In all truth, it isn't worth the energy to get mad or stressed about something from his POV. If he truly wants something, he will put in the effort to get it and to do it right. He can be sarcastic and occasionally rubs people the wrong way as he has a habit of teasing people, though in the end, he means nothing of it other then a little friendly ribbing. If one makes an enemy of him, a sharp wit much like his fathers tends to surface and snipe at every little hole one leaves for him. When he gets truly, deeply angry, he becomes more like his father, and can be cold, calculating, and vengeful. In a battle of wits, he'll do his very best to tear you down. In the more violent sort of battle, he's likely to focus primarily on the individual that drew his ire and won't stop until the individual is unconscious or unable to fight. If he fails in either case, he'll go brood silently alone, probably thinking over different scenarios in how to deal with the situation next time while he cools off. In a dangerous situation, he's more likely to do something rash (or stupid, though he'll deny it) first. He's highly confident in his skill and ability to the point of being cocky. Family: Qesun Vendak, Sr. - [50 years old] QJ's father. He runs a company that offers security solutions to various companies. He's recently moved the Headquarters to Station Square after Sarath's Invasion made it difficult even for a business such as his to operate in Radical. Tatiana Vendak - [49 years old] QJ's mother. She was formally an anthropologist at a University in Capitol City, but seeing as Capitol City is a crater right now... Nadia Vendak - [23 years old] QJ's Sister. Fraternal Twin. She's finishing up college after transferring to a college in Capitol City, studying in politics. Transport: Regionus Motor Bikes 1550 Enduro Inception Motor: 800cc inline 4 cylinder Weight: 321lbs Appearance: It looks something like a mix between a sport bike and a dirt bike, having a sleek design, high ground clearance, and minimalist body. It was purchased by his father as a graduation present. In all truth, the reason it looks like it's built for off road is because it was. It has tires on it designed to perform decently both on and off road, though in being a jack of all trades, it doesn't excel at either. Weapons: Legge and Giustizia: The name for this pair of pistols came from looking at the Scales of Justice once when trying to decide their names. They're a bit heavier then his father's, but built in similar methods seeing as the style of fighting was passed down from father to son. It uses .4 caliber rounds and holds 8 of them per clip. Just as his father's weapons were designed, they're reinforced along the barrel to take the rigors of melee combat. Along the bottom of the barrels are reinforced slide locks. There is a pair of bayonets about a foot in length (counting handles) that go in these. Biography: QJ was born and raised in Radical City, before events took place to make the name far more literal then it ever needed to be. He was born into a successful family, his parents both holding strong careers. Even as a child, he'd been known to poke around more then others, often finding ways out of confines set for him through physical methods (as telling him not to never worked). His parents suffered some exacerbation after caused some trouble to distract his preschool teacher long enough for him to get out, and got booted from the preschool. When it came time for primary schooling, his father decided it would be best to send QJ and his sister to private schools rather then public schools to avoid some of the situations he had when he was their ages. That still didn't seem to keep QJ from getting himself in trouble though. He was a far more active individual and found pranks to be quite entertaining. He also wasn't afraid to speak his opinion of people (which back then could suffice with 'you're a big fat doody head'). This caused a number of other students to grow to dislike him, particularly the ones who already saw him as an invader in a domain he didn't belong and the ones who liked to bully others about. Which ended up in something Qesun was all too familiar with. QJ began getting into scuffles. About as many as he used to, with the exception that the private school was not as patient as the public ones. Running out of options, Qesun decided to teach his son discipline to his son in a similar way he had in the past. He began teaching his son the basic Katas of his own martial art, minus the guns. Like many other arts, it had plenty of ways to work with just one's hands and feet. Furthermore, it was just katas, which didn't really teach any of the truly violent features. That, on top of having some more regular talks with the kid, got him calmed down enough to not get QJ expelled (granted, it was just because of less fights. At this point, he'd long learned how to get away with his pranks without getting in trouble). In middle school he began to care a little more about his academic performance. Furthermore, his pranks began to shift from targeting everyone to just those who fundamentally bugged the hell out of him. Simply put, his vengeful streak began to show. Whenever trouble befell him or his friends, he'd strike back with increasingly broad scale pranks. This eventually boiled down to a troubling encounter that spun into another 'fight.' The problem this time is a number of kids who he'd made enemies of decided to work together on this despite any differences they may have had with each other (if any). QJ had to run and fight, using his speed to outrun both the other kids and the teachers. What he had learned of Taihouken helped him fight on a level above. He set off several pranks to slow and separate the other students, and fought off anyone who caught up. He'd nearly gotten away with it until he'd ran into a teacher (who'd he'd never thought to plan for, granted the fact he hadn't planned any of this at all) who held him up. Two of the remaining three students who were chasing him were so angry at him at that point that they jumped on him anyway, getting a good scuffle going for a minute before another few teachers could catch up with them and pull the collective from each other. Suffice it to say, a large number of suspensions and expulsions were passed out that day, one of which would have sent QJ home had he not finished the rest of the semester in public school. He kept quiet and broody for the last weeks of his 8th grade year. QJ got sent to a new private school upon entrance to the 9th grade level (which would have been required anyway seeing as the previous one only went to 8th). This one away from the other one to limit the chances of QJ seeing any 'familiar faces.' It gave QJ a fresh start, and he dove right into the high school life happily. The incidences of pranks fell dramatically, and QJ earned a few more friends then enemies during this period, though there was still a number of people left chaffed by his sarcasm and jokes. People who didn't take kindly to them he just learned to leave alone. Otherwise, he enjoyed chasing girls and having fun. During the earlier years, Qesun finally started teaching him the finer points and the later years actually put a gun in his hands. Qesun had a requirement of his kids. They were going to go to college. At first QJ was sort of resistive, but in the end buckled to the old man. At first, he wasn't sure what he wanted to do, but eventually just picked whatever looked interesting and would let him travel a little. Archeology came up. Even if it wasn't Indiana Jones, he was still getting to go to places few other people got to go to, each with their own inherent beauty. Well, at least he would get to go after college anyway. On the days when not inundated with homework, he enjoyed the nightlife and tried to not get into too many bar fights. He did a short vigilante stint, though his father figured it out quick and put a stop to it. During the months after he graduated (a semester early), he searched for a job, and nearly got one in Capitol City, but then Sarath attacked the planet. QJ was stuck in Radical for the time period, protecting himself and a few other close friends and escaping probable enslavement among several other possible scenarios that could have ended very badly. He got through it and clambered out alive from the rubble after fighters in other cities finally chased Sarath off. He and his family (and a few other close families) moved to Station Square after that, Qesun Sr. restarting his business there and QJ starting up the job search again. Moves/Combat Style: Taihouken Style: A currently emerging modern style of martial arts. It's a quick form with sharp attacks, though not always the heaviest. The point of it is to get the blows in there and make them count, often trying to aim for crippling blows. It also tends to be partial to counter attacks, though few of these are throws or grapples. This preference has grown to begin teaching students how to watch for and read subtle movements and basic body language in an attempt to preempt the opponent's attack. Some more refined practitioners are even known to create a perceived openings to try and induce attacks to take advantage of Taihouken's strength here. One of the more interesting attributes of the style is that its weapons training is built around 'modern weapons' (or to be more accurate, weapons that would be more common) more then any traditional weapons. Combat knives, bayonets, police batons, night sticks, handguns, and even umbrellas have a home within the style. The most unique of those is the pairing of handguns and bayonets. QJ is one of the number of individuals to have delved deep enough to get into weapons training. Part of this is because he got into Taihouken early on due to his father having been a long time practitioner and certified trainer. This meant he got all the basics and much of the intermediary work out of the way when he was younger. Despite being far from a master of the art, QJ is still notable among the community because he's one of the few who have been trained in the use of the gun/blade combo. Javelin Kick: Being part cheetah, and getting most of the build for it, Qesun Jr. can get to some pretty high speeds. In this case, as a way to close the distance quickly and provide himself an opening move, he does something like this. It has to start up at a range, as it needs time to build up speed. He hones in right on his target, and jumps into a mid-height kick, aimed for the chest. The goal is to put as much force into the kick by providing as much momentum as possible, knocking breath out of them and knocking them to the ground. In all truth, it's kinda easy to dodge, as one will see him coming from a fair distance away. For a majority of stronger individuals, it could also probably be blocked pretty easily. Skills: Archeology: It's what he went to college for and where his interests lie. Going to exotic locations and piecing together the world's past, finding its secrets and revealing its lies. The idea makes him happy. He's fresh to the field, just out of college from the semester before last, basically finishing a little early. He hasn't picked up a job yet. Linguistics: Old languages, dead languages, other languages, he seems to have a talent and a skill for eventually figuring them out. A attribute that makes him particularly useful for employers since he has little trouble figuring ancient languages out. Drawing: Kinda half picked up out of boredom, and half picked up because it helped record findings. He's not to hot trying to draw out of imagination, but when drawing something that exists, he does well enough. Camping/Survival: Whether alone or with good friends, spending a few days out in the wilderness reading books, fishing, and generally laying back is nice. It's a regular habit of his, truth be told. There are some times he goes out there with just what will fit in his bag and back pack and half way live off the land for the while through fishing and other methods. Strengths: + Because of half his heritage, QJ can move very quickly on foot. Still no where near as fast as sonic, he can still outrun a majority of others out there. + Generally all around quick and agile. + Insightful. Tends to know where to dig for information. Weaknesses: - These dashes tend to be just that. If he runs for too long he'll run himself to exhaustion. - Not a hard hitter nor can he take a lot of hits. Tends to go down easy. - QJ's personality is often known to instigate a number of people into being less then cooperative. |
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05-05-2009, 02:27 AM
Post: #2
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RE: Qesun Jerimiah Vendak, Junior [Done Again]
Approved by Chadin and Jodie.
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