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Sarath Crescent Version 2
03-30-2009, 08:50 AM (This post was last modified: 07-07-2009 06:06 AM by Links Tyrell.)
Post: #1
Sarath Crescent Version 2
Name: Sarath Crescent (Title: Lord)
Age: 28
Gender: Male
Species: Grey Fox
Homeworld: Selaquin

Appearance: Sarath is a very plain character when you ignore his reputation and clothing. A grey fox by nature although his colour scheme is not entirely grey. Mottled grey fur covers most of his body, the colour actually being made up of black and white hairs that are mixed together in close formation. The sides of his neck and ears fade into an orange colour, likewise parts of his arms and legs do the same as well as the underside of his tail. A thin line of black fur runs down the centre of his back, extending down his tail to the very tip. The very middle of his chest and under his muzzle are a white colour. His hair is a deep black colour and is usually flicked up and away from his face. Thin red lines run through his hair and tail, a dyed extra that Sarath adds to his normal fur colour.

Sarath is rarely seen out of a set of protective clothing called a barrier jacket. Produced as a by product of his magical abilities the jacket allows Sarath not only to shape exactly how he wants to look but also protects him more than regular clothing would. The jacket has the ability to morph to fit what Sarath fells is appropriate attire for the given situation. When in command of his ship this is usually a very impressive looking ankle length black trench coat with sizeable collar and gold coloured shoulder pads. The coat has a slit up the back that allows his tail to pass through it. This is worn over a simple set of black trousers and white shirt. Fixed around his waist is a large belt that is used to hold two sets of armour plates in place over his thighs and is also used to hang his sword. He also wears a large set of black boots. Finally his right hand is covered by an armoured leather glove, both of his wrists being covered by another set of armour plates.

Sketch Image:
[Image: sarathnew2.jpg]


Family:
Father: Lord Alston Crescent
Mother: Lady Mylin Crescent

Personality: Sarath is a very fast shifting person, going from happy to revengeful anger in a split second. This usually happens when things suddenly don’t go the way he envisioned. Usually calm though he has a spiteful sense of humor and loves to toy with prisoners and victims until he’s bored. He thinks for himself, having no advisors and ignoring (for the most part) advice from others around him, once he’s set his mind on something he never backs down unless it means his own destruction.

In this way he’s become quite a feared military commander, known as a captain who would sacrifice hundreds of ships and thousands of soldiers just to achieve a single objective. His military brilliance doesn’t end there though, Sarath being a very clever individual. He thinks things through fully before doing anything, weighing all the options and deciding on the best course of action. This can at times be interrupted by his anger, Sarath being quick to anger and thus loose control in some situations.

One thing is always present though, regardless of Sarath’s outward expressions, and that is an icy coldness. Sarath cares little for anyone around him and doesn’t care what they do so long as they follow his orders. He is a very vengeful person too, applying his cold nature into any punishment he deals out.

Bio: Sarath comes from a world known as Selaquin. Known in the area for its military might and skills in magical abilities the world is the capital of a large empire that stretches across many light years. The worlds that make up the empire are numerous and diverse, populated by just about every species imaginable. Ruled over by the royal family of Selaquin the empire is a quiet and peaceful one but not without protection.

The military was led by a man named Alston Crescent, a grey fox with a deep compassion for life and the feelings of the people around him. Alston was a very caring fur who used the fleet and the magical abilities of the empire’s citizens to protect the population from outside attacks and internal strife. His wife was very much the same, Lady Mylin, an elegant snow fox, being a caring and affectionate figure within the Selaquin royal family.

Times were peaceful and quiet, the fleet often resting berth in port giving Alston plenty of time to be close to his wife. This led to the inevitable eventually, Mylin announcing that she was pregnant. Although stunned at first, Alston was overjoyed, even more so when he found out the baby was a boy. Visions of his son taking over command of the fleet and commanding as he did filled Alston’s mind, neither him nor his wife being able to wait until the birth.

When it came the scene was one of celebrations, a healthy baby grey fox like his father. Naming him Sarath there was even more good news in the works for the new family. Although Mylin was a royal by heritage she was not part of the ruling royals, however, a baby girl had been born to the current royal family not a year before and with the birth of Sarath they had decided to offer the proposal of marriage when they were both the right age. Alston and Mylin were awe struck, not only had they been blessed with a son who would become the next fleet master but he would also now become the next king of Selaquin.

Life was never the same after that and Sarath found himself swamped with classes and lessons from a very young age. He was to be well educated and skilled and the current royal family made sure he got only the best teachers. From the age of five he was put into lessons, building his vocabulary and math skills from an early age. Sarath proved to be very capable too, picking new topics up quickly and always asking questions about various subjects.

As he entered his teens the lessons grew to include tactics, combat and etiquette as well as simple education. Whilst his etiquette needed somewhat refining at first he fell straight into his others lessons, his father taking a big part in showing him everything he knew. His combat skills eventually expanded to include magic and swordplay, both subjects being taught by a personal friend of the royal family, a red squirrel named Annabelle Friesca.

By the age of eighteen Sarath was a very complete and capable person. Skilled in both tactics and swordplay he possessed a massive knowledge of the world around him and the things in it. However, this wasn’t the only thing that had been nurtured. Whispers from the world around him and the constraints placed on him by his parents had slowly begun to harbor a defiant nature within Sarath. His parents had been so wrapped up in their own dreams and wishes, even if they didn’t realize it themselves, that they had completely forgotten about Sarath himself.

This had been a thorn in Sarath’s side for years, all he seemed to do was please his parents and the royal family he was soon to be married into. His bride to be wasn’t even to his liking, a perky spoilt chinchilla with enough energy to power a battlebarge. The seed of corruption and rebellion had been planted and Sarath was well aware of its presence.

The years dragged on slowly. At twenty he was married to his pre determined bride, Linda Ylatas of the royal family. Sarath was named successor to the throne at the same time, assuming the title of Lord. At twenty one he took his place as right hand commander of the fleet, reporting directly to his father. He was given his own ship to command and soon proved his metal in battle, fending off a full blown assault on the Selaquin Empire by a neighboring group even though they were out numbered three to one. When his father’s fleet arrived Sarath’s command group was in tatters, barely a handful of ships still in tact. Three of them later exploded before they could be fully evacuated as their cores imploded.

Sarath himself was taken back to Selaquin for medical treatment, the young fox having sustained a variety of injuries but nothing life threatening. Sarath was twenty three at the time and as he recovered he finally launched his plans. A few months later his mother fell ill to a very potent and unknown viral infection. That was, unknown to everyone but Sarath yet he didn’t say a word. Within a few weeks his mother was in a terminal condition, doctors unable to cure her illness. At the funeral Sarath wept with everyone else but in secret smiled quietly to himself.

Time slowly passed by after this, Selaquin being a very quiet place for a few years until the next major event hit, Sarath’s coronation. With the current royal family stepping down as Sarath reached his twenty fifth birthday Sarath found himself at the next milestone in his plan. The ceremony took place aboard his own battlebarge, the Monoceros, in orbit around Selaquin. With the crown finally in his grasp, and legitimately given to him, Sarath unleashed the next part of his plan.

Turning to his crew he ordered the ships main cannon to be charged and aimed at his father’s ship, the Arcane Temple. His crew had long since become attuned to Sarath’s leadership and obeyed without question but the former royal family had other things to say about the order. When the former king tried to stop him Sarath merely drew his sword and sliced him open at the waist. This set off a chain reaction the royal guards turning on Sarath and his crew. They were prepared though, Sarath and his crew, and against this the guards fell with relative ease. Sarath had long since developed a unique style of command and power that followed a very simple principle. The strong survived and the weak perished. In this way Sarath’s crew was only made up of the best and most capable of the men under his command, those that had proved themselves above all others. Most of them were outcasts and freaks, all unique in their own way and all given a chance by Sarath to rise above everyone. In such a way they were loyal to him, Sarath being the only one that had ever given them a chance or had picked them out from the ranks when others wouldn’t. All this time the former queen and Sarath’s bride cowered in a corner, completely dumbstruck by what was happening around them.

As the Monoceros turned to face the Arcane Temple Sarath opened a comm link to his father’s ship. His father could see the change in Sarath from the look in his eyes. It had been well hidden up until now and his father finally understood their mistake. Sarath didn’t have much to say to his father, simply laying down a few clean facts about why and since when he had been planning all this. His father was simply astonished, pausing in his actions just long enough to allow Sarath to strike first.

As the Monoceros opened fire its main cannon cut a path of destruction through space and clean through his father’s ship as well as several others that had been in the way. The phase transition cannon had been an invention of Sarath himself, installed on only a few ships of the fleet that he had direct control over. It had proved its power, not even the shields and armour plating of the Arcane Temple, a ship long revered for its seemingly indestructible nature, able to stop the beam.

Charging for a second shot the Monoceros turned and lined up its firing arc on the planet below them. Ships loyal to Sarath lined up on either side of her, weapons primed and ready just in case. However, with the Monoceros’ main gun aimed directly at Selaquin’s capital and the former queen and newly appointed queen as hostage the rest of Selaquin’s fleet could do little without risking massive casualties.

It was then that Sarath issued a demand, Selaquin was now his, the crown legitimately given to him by the former king. The fleet was to now be added to this and all captains would report to his ship for debriefing. The captain’s of the other ships had little choice, boarding shuttles for the trip to the Monoceros, hoping they could reason their way out of this situation. It didn’t happen, as the final captain left his ship Sarath ordered his attack, each shuttle being shot down without mercy. Sarath had not been able to win the camaraderie of any of the former captains but various members of the crews on each ship had been placed there by him. It was at this point that they rose up and commandeered each ship, claiming it as their own with Sarath’s permission.

With the fleet now at his beck and call, Sarath turned his attention to his hostages. The former queen was in a state of pure rage, rushing at Sarath as he approached. Sarath sighed, his sword meeting her chest as she reached him. Linda screamed as he mother dropped to the floor and Sarath approached her. He stopped in front of her and held out his hand to the side, a second sword being quickly deposited in it by a member of his crew. He threw the second sword at Linda and told her that she had one chance to stop him, either she killed him now or Selaquin and the empire was his.

Linda was shaking visibly, the chinchilla slowly picking up the sword as she stood up. Taking a few deep breathes she steadied her nerves, raising her sword to meet Saraths. Part of her knew it was a futile attempt, she wasn’t nearly as strong as Sarath, but she had to try. Drawing her sword back she raced at Sarath, making a random swing at his head. The experienced fox simply stepped aside, his sword coming up and striking out. The queen only felt the tip of the sword sever her spine before she slumped to the floor with a dry thud.

Sarath simply drew his sword back as Linda collapsed, using part of his jacket to wipe the blade clean of royal blood before sliding it back into its holster. The planet, and indeed the whole empire, was in complete shock. Many of the events had been covered on live camera, the coronation being a big event. Although a majority of the population fell into silent fear, knowing they could do nothing to stop the military power that Sarath had gained, a small minority rose up in open revolt.

It was here that Sarath’s new army showed its ugly face. Consisting of only the strong it was a mixed bunch of characters from all walks of life. Battle hardened veterans fought alongside young warriors with no real sense of order or structure. In fact the army worked on the same principle Sarath had used earlier, the strong survived and the weak perished. Thus it didn’t matter where his recruits came from so long as they were capable and willing. Again this spread loyalty like nothing else, Sarath giving chances to lost causes, abandoned people and those who had nothing. If they could fight then they were welcome and this simple message flew to all areas of the empire. Soon enough people began to arrive, wanting nothing more than a place to call home or a possessing a desire to prove themselves.

Sarath used them all, throwing them all into battle at once. The weak ones died but the strong shone like a ray of light and were quickly picked out and promoted. In this way Sarath formed his new army from people that would never have been noticed before. Simple civilians became generals over night and everyday Sarath’s army grew and grew.

Rewards were high for those that performed well, Sarath handing out a seemingly limitless supply of trophies to those that did well. Likewise the price of failure was high although Sarath had long since learned that killing was a useless way of dealing punishments. It led to people following orders based on fear like puppets. Sarath wanted loyalty and to that end his punishments were often cruel and twisted, exposing people to that which they feared or wished for least.

When given a second chance the victims dove into it with renewed vigor, not wanting to go through the same punishment again. And so loyalty grew even more, finally reaching a point where Sarath set his next plan into motion, conquest.

It was something the empire had never done before, normally using its fleet and power simply for defense, still none opposed the idea and indeed large majorities relished the move. Moving in on nearby worlds their attacks were swift and brutal. Backed by the phase cannon few opposing empires could stand in their way for long and soon the Selaquin Empire began to spread out in all directions. As the attack fleet moved on, governors were installed to control each planet with an iron fist and with every conquest their power grew again. Soon the fleet approached a small blue green world, the only inhabited world of its system. Radio signals intercepted from the loud planet identified the world as Earth, it would be next on the list.

His army descended like it had done a million times before, but this time something unexpected happened. Until now, nothing had been able to stand up against his ships. Epic sky battles and massive ground assaults had been common place during his invasions but all the worlds had something in common, they were relatively high tech. In such a way Sarath played their own technology against them. Earth it seemed had never heard of Sarath and seemed low tech in comparison to the other worlds he had visited.

Good money would have been placed on Sarath’s fleet and indeed the initial invasion was swift, brutal and effective. Yet the world fought on, rallying behind their military and several unique heroes. They were daring, unique and played in a way Sarath was not accustom to. Whatever he threw at them they just bounced back even harder. Soon enough his own fleet was suffering losses and Sarath himself was beaten in combat. He had misjudged the Earth and its inhabitants and now it seemed he would pay the price for it.

Yet, Sarath would have been foolish to enter a battle without an escape plan. Although messy, he escaped, his ship battered and his fleet all but lost. In the following weeks he hid and made repairs, waiting for the right moment to reveal himself again and extract his vengeance for the humiliation he had received.

Abilities:
Education - Sarath is highly intelligent and skilled due to his upbringing. Skilled in swordplay, magic and tactics, the fox was involved in lessons from an early age.He is also a very intelligent person and has a sound tactical mind, capable of formulating and changing plans as the situation dictates.

Mana Tap – Not an offensive ability but one that has its advantages. This ability allows Sarath to absorb energy directly from the ground and nature around him. In so doing, anything living in a 1m radius of him when he uses this ability dies almost instantly, withering away as Sarath absorbs its energy. The effect lasts for several moments after the initial cast allowing Sarath to walk a ‘path of decay’ so to speak as he steps forwards. This ability can recharge half of his stamina but he must be near something living; namely plant life, he cannot absorb energy from creatures, people or machines. Can only be used once per battle.

Weapon:
[Image: yfx-200-nol-y941.jpg]

Magi-Tech Blade
Sarath uses a short blade with a solid blunt back edge. The other edge is finely sharpened making his sword more of a blade in its design. The tip is pointed and reinforced to make stabbing attacks more potent. The grip is surrounded by a large hand guard that can fold out along the back of the grip to protect Sarath’s hand whilst wielding it.
The blade is constructed of a material known as Netheril that has a very potent response to magical energy. Behind the handgrip is a small crest formed of Elementia, a material formed from compressed magical energy, bound by a magical lock. When activated, this crest allows Sarath to channel his magical energy into his sword with full potency. In so doing he can actually control the molecules of his sword to do his bidding but cannot use his other spells.

Combat Ability

Magic Type: Heraldic, Oblivion and Shaft
Heraldic – Lightning
Oblivion – Shadow
Shaft – Magi-Tech
Sarath uses two main types of magic, lightning and shadow. Lightning magic was at first his primary and only area of expertise until recently. After visiting Mianol he incorporated Heraldic magic into his skill list to further increase the power of his spells. He currently has a lightning crest carved into the top of his left hand. In addition, whilst on Mianol he learned of the existence of shadow magic and has since undertaken studies into this field. It was not until he absorbed a large quantity of chaos energy during his invasion of Earth that the true potential of his shadow magic became apparent.

In addition he is a practitioner of an ancient art known as Magi-Tech, the art of using magic to control physical elements. Currently Sarath applies this only to his sword as large scale magi-tech is difficult and somewhat unreliable. Given his technological ability it is also fairly redundant.

Moves:
All of Sarath’s (and his companions) are graded on the following elements:
Type: Magic type associated with the move.
Range: Specifies the distance the move can be used from and any area of effects.
Charge Time: Number of posts required before the move can be used.
Hit: Specifies the damage level, light, medium, heavy or critical (also specifies ‘other’ types).
Battle Limit: Number of times it can be used per battle.
Duration: Number of posts the move lasts.

1) Purge
Type: Shadow
Range: 10m radius
Charge Time: Instant
Hit: Null Field
Battle Limit: None
Duration: 3 posts
By directing his magic outwards, Sarath can create a zone around himself where magic itself completely stops working. Within the zone all magical sources are dampened to almost nothing and any magical source striking or passing through the zone is nullified. This includes Sarath’s own magic, however the field supports itself for 3 rounds before it fades. Upon this point Sarath and all others in the zone regain their magical ability unless they have already moved outside the field.

2) Imbued Weapon
Type: Shadow/Lightning
Range: Melee
Charge Time: Instant
Hit: Status Change
Battle Limit: 3 Casts
Duration: 5 Posts
This move allows Sarath to coat his blade in a sheath of magical energy. This can either be lightning or shadow depending on the situation and adds an additional edge to his already exceptional sword skills.
Lightning imbue creates a large static shock upon impact comparable to about 100 volts but at a very low amperage. The end effect is a powerful but non lethal electric shock that can stun and cause pain.
Shadow imbue covers the blade in a layer of shadow magic. This has the effect of temporarily blinding his opponent (1 post only) giving him a distinct advantage in a fight of time to get away.

3) Shadow Skin
Type: Shadow
Range: Self Only
Charge Time: 1 post
Hit: Defense/Status Change
Battle Limit: 3 casts
Duration: 3 posts
This move covers Sarath’s fur in a layer of ever moving shadow energy. This effect lasts for 3 posts and lessens all physical damage taken by half. It also increases the power of his ability Mana Tap by allowing a greater draw of energy from things around him.

4) Static Discharge/Midnight Discharge
Type: Shadow/Lightning
Range: Melee
Charge Time: 1 post
Hit: Heavy, some area of effect
Battle Limit: 2 casts
Duration: Single Hit
A powerful move that relies on Sarath’s move Imbued Weapon. Whilst his weapon is coated he can choose to deliver this move, the end result depending on the type of imbue on his rapier.
Static Discharge is used when Lightning imbue is used; this create a large jolt of electricity upon impact. This jolt can render a person unconscious if it connects or easily fry a mechanical system. The discharge also results in a heavy blast of electricity in a 1m radius of the target. This has the effect of throwing anyone close to the target back several meters, delivering a shock similar to being struck by the imbued weapon itself and stunning them for 1 post. The move consumes the imbue which must then be reapplied.
Midnight Discharge has a similar effect only shadow magic is used instead and shadow imbue must be on his weapon. A hit from this move instantly surrounds the target in shadows, virtually blinding them for 2 posts, delivering a heavy hit and applying a shroud effect to everything in a 10m radius. This effect effectively makes it seem like the dead of night, cutting visibility to near nothing for everyone caught in the shroud and chilling the air. If it is already night visibility is cut to absolute zero. Again, the imbue is used when this move is cast.

5) Shadow Lash/Lightning Rake
Type: Shadow & Magi-Tech/Lightning & Magi-Tech
Range: Melee to 3m
Charge Time: Instant
Hit: Status Change
Battle Limit: 2 casts
Duration: Unlimited unless cancelled
This spell activates the primal element seal on Sarath’s sword. In so doing he can direct his magical energies directly into his sword. This allows him to change his swords form from a standard blade into a disjointed whip like weapon. The blade separates into sections, each held together by an expandable tie of energy, and automatically levitates itself. This new weapon is charged with either lightning or shadow magic giving the same effects as detailed in imbued weapon spell above. However, when using his sword like this Sarath cannot use any of his other spells, including the discharge spell, until he reassembles his sword although it does give him an element of range attack.

Strengths:
+ An expert swordsman and skilled in melee combat.
+ Intelligent and skilled in tactics.
+ Possesses highly advanced technology and equipment.

Weaknesses:
- Easily irritated and prone to making snap decisions when angered.
- Although powerful in combat he is relatively easy to take down once his defenses are breached.
- Relies heavily on his technology and magic ability.


NPCs:

Name: Lefina Milo
Age: 25
Species: Wolf

[Image: lefinaconcept-1.jpg]


Personality: Lefina is a very well spoken and respectful individual, mostly down to her training in the Order of Majestas on her homeworld of Mianol. She serves Lord Sarath with a devout loyalty and yet she also has a small amount of fear towards him unlike her companions. She is a cool thinker, taking time to study and learn and then apply this in her daily tasks. She also cherishes all life, an odd position for right hand woman of a world dominator, but she sees herself as a calm to Sarath’s fast acting temper. If she hadn’t been at his side many more might have died at his hand and this allows her to justify her position to herself.

Ability: Magical Attunement
Lefina is highly tuned to the energies of magical items or powers. Like some species possess a superior strength of smell, Lefina has the ability to track magical power. At a distance this equates to a rough idea of an area, and the further away she is the larger this area becomes, whilst up close she can pin point a source to within a few centimeters.

Weapon: None

Combat Ability:

Magic Type: Arcane
Arcane – Holy, Life, Mana

Moves:

1) Regeneration
Type: Holy
Range: Physical Contact
Charge Time: Instant
Hit: Healing
This spell directly transfers Lefina’s own magical energies to her target causing cells to go into overdrive. The end effect results in an acceleration of the body’s natural healing process and the longer she maintains her grip the faster the process becomes. This process can heal all known physical injuries given time; a few bruises would take mere seconds, a broken arm or deep gash may take an hour or even more. It cannot cure diseases or illness caused by external factors so is no use against poisons or the common cold. Prolonged use of this spell drains Lefina and can make her pass out or fall asleep until her own energies have recovered.

2) Ray Pulse
Type: Light
Range: Varies
Charge Time: 1 Post
Hit: Single – Varying Strength
An offensive spell that gains intensity with distance. The spell generates a highly focused burst of light energy above the caster that is then directed in a given distance upon which point it forms a beam and flies at the target. Due to it being constructed of light it hits instantly once charged but greater distances result in a greater impact. Upon impact the beam forms back into a burst and explodes. This causes no physical damage, although mild burns may occur if in close proximity to a long range shot, but stuns everyone within its blast range, knocking them down and temporarily blinding them.

3) Discharge Boost
Type: Mana
Range: Melee (Contact-5m)
Charge Time: Instant
Hit: Power Up
This move is used to directly power up a comrade; by transferring her own magical energy into a target in a concentrated form the target receives a large boost to their own power. Due to the concentrated nature of the energy Lefina does not need to touch her target to generate the boost, however using this move is extremely tiring. One use is equivalent to several hours use of Regeneration and is likely to make her pass out in a few uses.

Strengths:
+ Potent magical power.
+ A very calm thinker and extremely hard to anger.

Weaknesses:
- Virtually no skills in combat.
- Highly respectful of life, ergo hesitant to attack anyone.


Name: Roxanna Shalast
Age: 28
Species: Puma

[Image: RoxannaColour.jpg]


Personality: Whilst Lefina is smart, Roxanna is the brains of the group. Smarter even than Sarath, Roxanna is the one that formulates plans and changes them as needs must. She serves as chief advisor to Sarath and aims to please at every turn. She operates from behind the scenes most of the time and is rarely seen until it is too late. Of the four she is the only one genuinely in love with the world dictator but has never spoken of it to anyone, she is smart enough to know that such words would not be wisely spoken.

Ability: Unnatural Control
Roxanna is extremely experienced in her field of magic and intelligent to boot. This has resulted in her having a very high level of control over her spells and allows her to perform spells at a much grander scale than normally associated with a single mage.

Weapon: 1x Sai, cards

Combat Ability:

Magic Type: Star Crest
Polar (Star Crest) – Star, Portal

Moves:

1) Star Portal
Type: Portal
Range: Varies
Charge Time: Instant-5 Posts
Hit: Transport
A move designed by Star mages in order to transport people or objects across great distances almost instantly. This spell creates a rift in time and space allowing a person to slip through the ‘back door’ so to speak and materialize at another location simply by thinking of the given location. Locations are limited to places the mage has visited within the last 12 hours. If they attempt to open a portal to a place they haven't visited or have visited but longer than 12 hours ago they risk embedding themselves in a rock or coming out several miles above the surface of the planet. The spell activates instantly but the rift is only big enough for a single person to travel; in order to transport more either additional rifts are needed, or the mage need to concentrate on the created rift to enlarge it. The rift is limited to transporting 20 people or an object the size of a bus.

2) Star Cage
Type: Star
Range: Up to 10m
Charge Time: Instant
Hit: Entrapment
Whilst doing no damage, this spell creates a small cage formed of twinkling energy around the target instead. This cage can be broken with repeated physical hits and is easily penetrated by fire magic, but all other sources of damage are rebuffed with ease.

3) Star Screen
Type: Star
Range: Up to 20m
Charge Time: Instant
Hit: Shield
This shielding spell can create a perfectly spherical shield around the caster at a distance of up to 20m radius. Providing the mage concentrates entirely on the shield it is extremely difficult to break. However, should the mage be distracted then a series of heavy strikes can penetrate the shield. In addition the shield cannot stop any form of fire based attack.

Strengths:
+ Very smart and highly intelligent.
+ Very accurate support magic.

Weaknesses:
- Prone to overconfidence due to her belief in her intelligence.
- Weak in combat.


Name: Latooni Rellian
Age: 23
Species: Field Mouse

[Image: latooniconcept-1.jpg]


Personality: Latooni is normally a very quiet individual who appears like she wouldn’t hurt a fly. She enjoys being quiet and left alone for the majority of the time. Her quiet exterior however hides within a very aggressive and fiery temper that can flare even without any provocation. Because of this she is widely avoided by most and people tred lightly when she is around resulting in her getting the quiet she desires.

Ability: Unnatural Stamina
Latooni just seems to keep going on and on, the young mouse able to maintain her spells for longer periods of time than most would expect. It also gives her spells extra punch but she has no form of self control and often over exerts herself simply by going over even her increased limit.
Game Note: Latooni has 20 points worth of spell casting. These can be used to power up her spells, increasing the damage done by each one. When all 20 are used she passes out. When under the effects of Lefina’s Discharge Boost spell the points required are halved, rounding down.

Weapon: Staff

Combat Ability:

Magic Type: Heraldic Crest
Core – Earth
Inner – Fire, Water, Air
Outer – Ice, Lightning, Spirit

Moves:

1) Flame Strike
Type: Fire
Range: 30m
Charge Time: None
Hit: Light (Increased to medium for 1 point, increased to heavy for 2 points)
A very quick fireball spell that sends a fiery mass screaming at the floor from above. Generally used in multiple casts, these flame strikes are fast but lack any definite punch unless powered up. Heavy rank can cause burns.

2) Rupture
Type: Earth/Spirit
Range: 20m straight ahead
Charge Time: 1 post
Hit: Medium (Increased to heavy for 2 points, increased to critical for 4 points)
This spell combines the power of the earth with a destructive will. The end effect is a powerful forward blast of energy that flies through the ground away from the caster until it fades. The blast is enough to split the ground and cause a minor tremor. If directed at a solid object that extends below the ground, like a wall, it can easily crack the wall or even bring it down entirely depending on the strength of the spell.

3) Thunderclap
Type: Lightning
Range: 10m radius
Charge Time: 2 posts
Hit: Medium, Area of effect (Increased to Heavy for 3 points)
Thunderclap is a powerful, multi lightning strike area of effect spell. The bolts are capable of knocking a person flying with a solid hit, causing minor electric burns, and monetarily stunning targets.

4) Typhoon
Type: Water/Ice
Range: 20m
Charge Time: 3 Posts
Hit: Heavy, area of effect (Not upgradeable)
Typhoon is a spell that uses large columns of water to trap unsuspecting victims within the ‘eye of the storm’. Once trapped, the water spouts freeze and then shatter, raining ice shards all over. These shards vary in size but are all just as dangerous with hits causing minor to major lacerations or even sticking in like daggers.

5) Elemental Cannon
Type: Multi Element (Fire, Water, Air, Ice, Lightning and Spirit)
Range: 50m
Charge Time: 2 posts
Hit: Critical
This spell creates a massively destructive discharge of magical energy that can easily knock chunks out of buildings. Once started the spell cannot be stopped and will last until Latooni passes out from using it. Each post it is active uses 4 points of her extra stamina (halved when boosted by Lefina).

Strengths:
+ Extremely powerful magic.
+ Can stay on her feet longer than most can.

Weaknesses:
- Extremely easy to anger and once angered does not see reason or relent.
- Very recklace with her magic use even if she has increased stamina.


Name: Tanya Mylat
Age: 17
Species: Mink

[Image: tanyaconcept3.jpg]


Personality: Tanya is a child at heart and likely always will be. She is overly excitable, never seems to sit still and is always itching for an excuse to beat someone up. She’s not exactly smart and usually relies on her companions for guidance which means she is readily turned in the direction of the enemy and set loose. Tanya doesn’t seem to care though and never seems to stop grinning. One could call her a little psychotic but underneath her boyish attitude is an un-nurtured heart of gold.

Ability: Pain Suppression
It would seem to an unknown person that Tanya does not register pain. This is not exactly true, she feels pain, it just requires a higher level of pain for her to actually register it. This is due to her magic, creating a ‘feedback’ loop within her nervous system due to years of coating her body in flames or ice. The end effect is that a solid punch that would knock a normal person out is likely only to tickle to Tanya. Likewise heavier hits also feel less, for example being hit round the head with a lead pipe might only feel like a solid punch, and a gunshot wound might feel like a lead pipe strike. This doesn’t stop the physical damage occurring though; therefore her body tends to give in before her brain does.

Weapon: None

Combat Ability:

Magic Type: Elementalist
Inner – Fire, Water, Air
Outer – Ice, Lightning

Moves: None. Tanya doesn’t have any moves and relies on a form of crazy self taught street fighting. Her magic helps in this respect and she can often be found fighting with her arms coated in fire, ice or electricity.

Strengths:
+ Gives a seemingly child like outward appearance.
+ Resilient to physical and magical damage.

Weaknesses:
- Doesn’t know when to call it quits.
- Prone to messing up plans due to her eagerness to beat things up.


Ship Details:

[Image: hagane.png]

[Image: hagane-1.jpg]

[Image: monoceros.png]


Name: Monoceros

Class: MKII Adaptive Battle Cruiser

Length: 252m

Mass: 720,000 metric tones

Armament Loadout:
Phase Transition Particle Cannon
Technical Readout: The Monoceros’ main and most powerful weapon. The cannon uses highly energetic, positively charged particles that are contained within a magnetic field and directed in a stream from a forward firing point on the nose of the ship. The particles, once released, travel at a speed several times the speed of sound in the given direction. Due to the powerful positive charge given to the particles they strip the electrons off nearby atoms with tremendous force creating an effect known as ‘particle realignment’. This process is basically the neutralization of the charged particles at the expense of anything caught in its path.
In simple terms the particles destabilize any molecule they come into contact with, rip them apart and neutralize themselves in the process. The end effect is the item they encountered is completely vapourised.
Current Status: Offline – Primary Particle Reactor was ejected and detonated during final fight at Capitol City. Phase Transition Cannon will remain offline until replaced. Cannon firing point currently suffering 89% total damage, extensive repairs required.
Secondary Phase Cannons
Technical Readout: These dual barreled cannons cover the ships hull totally 16 in number. They operate on the same principal of the primary cannon but with a much smaller power output and range. Due to the nature of phase particles, these cannons can only be used in the air/space where there is minimal interference from intervening atoms between the cannons and its target (firing the cannons underwater would result in the particles neutralizing themselves in the water and could result in ship damage).
Current Status: Online – 11 out of 16 cannons fully functional. 2 cannons on upper ship hull, one on aft, and 2 on forward hull currently offline due to damage.
Multi-Role Adaptive Launcher System
These launchers, positioned on the bow and stern, and on the port and starboard of the upper wing structure, have been designed to fire an array of different weapons depending on the situation at hand. Current armaments include torpedoes for water combat and long range missiles. Due to recent events they have also been adapted to fire two new types of weapon to help combat the planet's military, cluster rockets and interception missiles.
Current Status: Online – Seventeen out of eighteen launchers fully operable. Rear port tube damaged.
Proximity Charge Class III Torpedoes
Technical Readout: For use solely underwater, these torpedoes do not have a sophisticated tracking or homing system. Instead they contain a remote link to the Monoceros whereby they can be detonated by remote or programmed to detonate at a given depth or distance. In such a way they are more comparable to depth charges than regular torpedoes and rely on creating severe pressure changes in the water to buckle their target.
Mark IV Long Range Plasma Missiles
Technical Readout: Used for long range strikes primarily, these missiles carry a payload of highly reactive and unstable plasma. Upon detonation the missile releases its cargo to the air where it instantly reacts with the surrounding air. In doing so it creates a chemical reaction that generates a large fireball with enough temperature to melt steel. The blast range is is only 10m across as it was deemed the PT Cannon would suffice for larger long range attacks.
Mark I Experimental Cluster Rockets
Unguided and holding nothing but a propelant charge and its cargo, these rockets are fired from the ship and detonate in close proximity. Once detonated the rocket releases its cargo, a selection of timed cluster mines that detonate within a few moments of the main body. This has the effect of showering the target area with shrapnel and small explosions resulting in a fairly lethal cocktail for smaller crafts.
Mark I Experimental Interception Missiles
Although the Monoceros' shield is durable, these missiles are designed to prevent undue damage to the shield by taking out long range high yeild weapons. They have a sophisticated tracking system allowing them to home in one fast moving small objects at great speed. They do not directly hit the targetted weapon, instead they detonate close to it in its flightpath, releasing a cloud of shrapnel designed to puncture and detonate the incoming missile.

System Readout:
Crystallized Shield Grid System
Technical Readout: This system forms a bubble shaped barrier around the Monoceros designed to deflect or detonate incoming shots. Generated by a series of nodes along the ships hull the field creates hexagonal blocks of highly charged energy that bonds to those next to it. The end effect is a honey comb effect to the surface of the shield. Each of these hexagons has its own limit and will eventually shatter once they receive a certain amount of damage. Therefore concentrated attacks can break through a single block with relative ease, although a single block is easier to replace. On the flip side, large scale attacks will slowly weaken a series of blocks making them fail at the same time creating a larger hole. These holes take longer to fill but at the same time, take longer to create.
Current Status: Online – Currently operating at 89% efficiency.
Tesla Drive
Technical Readout: The Monoceros’ main engine is a powerful piece of kit. By creating highly powerful magnetic impulses it keeps the ship afloat and gives it near untouchable acceleration. Her main engines are capable of providing three different levels of thrust; silent, cruise and overboost. Silent running activates a special set of magnetic constrictors that limit the engines output allowing her to blend into the background but results in a limited speed and acceleration. Cruise mode is the standard engine output, giving a good balance. Overboost initiates a full engine burn, normally used to escape the gravity well of a planet.
Current Status: Online – Overboost running at 57% maximum output, insufficient to break gravity.
Static Pulse Scanner System
Technical Readout: A search and scanner system designed specifically to accommodate the Transition Phase Cannon. Unlike radar that emits a signal and registers the return, the system uses an array of high powered lasers mounted across the hull. These lasers are transmitted in a grid like fashion and the response registered in a central database. As the lasers are travelling at the speed of light the return is almost instant, taking into account processing time, and creates a 3D image of the area surrounding the ship that can be used to track objects. By focussing these lasers in a given direction it is possible to scan distances of several hundred miles.
Current Status: Online – No faults detected.
Bio-Neural Computer System
Although large in size, the Monoceros is largely automated in its functions. Basic ship functions are all controlled by a central computer called M.O.T.H.E.R. This stands for Micro Organic Tetra High-band End Response. The computer itself contains organic components that increase response time and allow greater data storage. When required the ships manual functions, such as helm and weapons, can be placed under the control of the central computer upon which point the computer will abide by whatever instructions are programmed into it. The computer is voice responsive and has an artificial voice personality for communication.
Current Status: Online – No faults detected.

Crew Compliment:
Ship Crew
Bridge Staff: 18
Operations: 35
Engineering: 28
Medical: 5
Other: 67
Assault Troops
Grunts: 136
Generals: 14
Sentry Bots: 63
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03-30-2009, 09:00 AM (This post was last modified: 03-30-2009 09:01 AM by Yolanda Riona.)
Post: #2
RE: Sarath Crescent Version 2
Approved by Noka, Jodie, and Chadin.

[Image: SonicAftermathcopy.jpg]


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