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Tutley Sakamoto
10-04-2008, 01:37 PM
Post: #1
Tutley Sakamoto
Name: Tutley Sakamoto
Age: 16
Race: Anthromorphic Terrapin Turtle

Alligance: Hero
Appearance: Tutley stands at 3'2 with a slim figure and has smooth, green skin. He has white, round eyes with black pupils, and has a sharp, hooked beak. He wears a simple blue baseball cap that has a black tip. He has a simple, hard, compact shell that he can pull his arms, legs and head into. On a side note, his shell is unfused with his body and can pop out of it if needed and reenter it with a bit of effort. He wears a plain black shirt and blue shorts under his shell. Outside his shell, he wears a blue and black lined, button up vest with a small yellow power ring emblem on the upper right side. His feet are stumped, so he wears blue and boots that are black at the top instead of normal shoes.

Personality: Tutley is typically a energetic, overall good guy who can become quite sarcastic and standoffish when annoyed. He hates injustice and is always willing to help a person in need. Being from a positive future, he's quite the optomist, always looking on the bright side of things. He's quite a mechanical ace, enjoying tinkering with robotics and other technology. Tutley works well on his own, but is at his best within a group. He's a team player, but tends to take the lead if no one else stands up. Tutley enjoys a occasional fight so he can test his weapons and skills. He enjoys adventure, often times willing to go out of his way for thrills.

History: Tutley is a denizen of the positive future of Little Planets Stardust Speedway. The intelegence cap for antros who live there has risen significantly, giving him a 270 IQ at age 14(although he doesnt use his full inteligence due to his age). He's a student at Stardust academy and lives with his parents at the family R&D lab simply dubbed Sakamoto labs.

Due to growing concearns over time distortions and Earth's fate, the goverment chose Tutley, at age15 (chosen for his magic skills,inteligence and easy access to technology) and several others were chosen to become time-restoring agents, whos jobs are to ensure that their future remains the current one, and try to ensure Earth's future becomes a bright one. They are free to do whatever they want as long they are unassigned a task. Time agents are encouraged to explore and learn about the Earth, as little is known about it. About time traveling on little planet, they still have do it the old fashoned way of tagging a time sign and running until enough energy is gathered to travel.

Time agents are free to come and go between Earth and little planet from the Time Agent hqs. One on the future of palmtree panic's forest (extremly advanced), one underneath Never Lake (A basic base thats relatively new). There is a hidden path that leads underground to the base (password and voice guarded), guarded by a relatively light security force (until more time agents are recruited). Guests can travel, along with a time agent, but it takes a while to be processed and approved for travel. (About a hour's time) Jets that are easily capable of flying to little planet and time jumping are stored at each base, and briefly used for travel and from the hqs. (Tutley may get time agent npcs as time goes on)

Family: James Sakamoto (father), Lily Sakamoto (mother), T.J. Sakamoto (chao ally and friend)

Weapons and Equipment:
Jet boots: Tutley has a hard time running (being a turtle after all) and designed and built custom fitted boots equipped with small rocket boosters that increase tutley's running speed (up to 25 miles per hour) and air thrusters at the bottom used to increase his jump power (5 feet max). The boots are blue at the bottom and black near the top. Powered by solar and lunar energy. Controls for them are stored inside the boots.

Power Backpack: Tutley's blue, metallic backpack used to store his items and devices He usually keeps (at the least): a first aid kit, mechanical tools (some from his time), food rations, and a hi-tech laptop containg hacking software inside. Consealed inside the top of the backpack are retactable rotor blades that can be used for brief flight (3 minutes before the energy reserves give out.) He can easily pilot them with his jet boots, able to move in any direction. When not in use, the backpack absorbs solar and lunar energy to recharge its reserves (1 hour recharge time). While airborn he is able to attack from the sky, but is only able to attack directly ahead, otherwise he'll spin out, making himself dizzy. It moves at a steady 15 miles per hour. A simple holster for Tutley's hammer is contained on the right side.

Crash Hammer: A magical piko piko hammer resembling Amy's hammer frame, it has a black hilt with a blue hammerhead and yellow ends. Yellow stars and a large cresent moon are designed onto the head. A trail of yellow stars are visible with each swing. Useful for attacking and defending. Infused with magic boosting technology.

Tutley's skills

Mecha Mania: Tutley is from the future and is also a mechanical ace, letting him operate most forms of vehicles, technology and machinery. He can also hack into technology. The more advanced it is, the longer it takes. Basic supercomputers take at least a hour, Eggman and GUN class robots are insanely hard to hack, even for his time takeing upwards of a day...and hacking a GUN/EGGMAN, or any major database (or anything even more complicated for that matter) is a big no-no espically from outside the building, likely to wind up getting spotted, locked out and probably detected if nearby.

Advanced light magic: Anthos on Little Planet are highly attuned to the flow of magic. At age 9, Tutley could perform simple light manipulation. Seeing how amused Tutley was at this, his parents hired him a tutor, who trained Tutley in performing simple attack and restoritive spells. At age 14, Tutley mastered the basics and continued to experiment on his own. With a little effort, he can create lightballs by gathering energy from the sun or moon (long as its not cloudy) or from nearby light sorces (torches, lights, ect.). He can use them for lighting (last for 2 of his posts) or hurl them at enemies for small damage. Tutley enjoys finding creative ways to use these. He can form 1 lightball at a time, and takes 5 seconds to do so.

Chao trainer: Tutley owns his own chao that can aid him in battle (takes up 1 of Tutley's actions if he does so). T.J. is willing to take orders from allies if Tutley commands it. Tutley knows intermediate chao care and due to this is a good cook and knows basic first aid. He stores a small spice kit and first aid kit in his power backpack.

Special moves

Stardust Explosion (Melee/midrange/magic/light): Tutley focuses battle energy into his Crash Hammer, and swings downwards at the enemy, creating a shower of small to mid-size various color stars that inflict damage upon impact (the star shower appears hit or miss in front of the point of impact) The damage this does depends on how close the foe is. A warning sign of this move is that the stars and moon on the Crash Hammer light up right before Tutley swings. He can also use this move for mid-range combat. At 1-2 feet, it does moderate to heavy damage if the foe is unable to avoid the star shower. From 3-5 feet, it can do fair damage to ememies. Enemys 6 and further wont get hit by the star shower.

Flare Rocket (Melee/fire): Tutley dashes at the enemy using his jet boots and delivers a swift jump kick followed up by a spin kick with the thrusters on. Has a 20% chances of burning the eneny, inflicting small damage for their next 3 posts. Learned from his basic combat training.

Shell Slam: Tutley retacts completly into his shell. By using his jet boot's air thrusters, Tutley enters a dizzing spin and shoots fowards, ricocheing off nearby objects and heavy obsticales (he may crash through weak obsticals) until he reemerges from his shell. Naturally learning this move, Tutley is rarely disoriented after this move unless he's in a weak or disabled state. He also needs to watch where he's going before he moves, as he has no control over his direction until he stops. He can however use his airshoes control his speed. Tutley's defenses are increased during this move, deflecting minor projectiles (small rocks, arrows, non-armor piercing bullets, ect.).

Star Restoration (intermediate recovery magic): Tutley focuses a large amount of his magic reserves into his Crash Hammer before raising it into the air as it releases a large number of comet like-energy balls into the air over him. They are absorbed by all allies (including himself) in a 5 foot radius. Can restore moderate health, but doesn't heal broken bones and injuries requireing surgical attention. Tutley is exausted of magic after using this move, unable to use magical moves for his next 5 posts. His attack power is slightly lowered as well until he recovers.

Tutley's pros and cons

+ Has a wide variety of skills and moves. Making him useful in almost any situation.
+ Him and T.J. have restorative magic, assisting and supporting allies
+knows all about machines, technology and can hack them.
+ Tutley's equipment and skills give him great mobility, making it easy to explore vast areas.
+Tutley can repair broken technology and machinery
+Tutley and T.J. make a dynamic duo, being able to sneak attack foes that are focusing on just one of them.
+Has good team tactical knowledge, being able to think of a plan of action quickly.
+ Tutley is a turtle, which allows him to move at high speeds underwater(25 mph)

-Tutley is a turtle. Which makes him a reptile. Which gives him a weakness to cold.
-Tutley relies a lot on his magic and only has basic melee combat training, giving him below average attack power
-Tutley isn't as effective at melee combat as others and needs melee support.
-Some of his attacks have hints, which can be bad in prolonged fights.
-When overused, Tutley's equipment may break down.
-If T.J. gets moderatly injured in combat, Tutley will usually carry him in his open backpack, making flight unusable until he can find time to heal him.
-Tutley can be ejected out of his shell if a imense amount of weight is placed on him. (ex. being stomped upon by a heavy chracter.)

NPC

Name:T.J. Sakamoto
Race: Fly-type chao
Age: 2 (2nd incarnation)

Orgins; Tutley's ally and friend, found by his parents during a exploration mission in Palmtree Panic's Forests. It was badly injured at the time, so his parents brought it back to the lab to heal it. Since it didn't want to be released back into the wild, they gave it to the young Tutley Sakamoto (age 8) as a birthday present. Ever since, they've become fast friends.

Appearance; T.J has a average build for a chao, except for his unusually large, similar to birdlike shaped blue wings (2 foot wingspan). His body is white with a light brown belly. A dark-blue dot shaped antenna bobs over his head. It changes its shape depending on T.J.'s mood. He has a small, pointed tail curved upwards.

Skills: Refresh (Healing/light): T.J. was once a hero chao, lending him restorive magic. In his new infant fom, some magic was transferred over. He can cure mild status ailments for allies and gives a small stamina boost to allies. He grows tired if he does it too much (3 times a day before he loses stamina)

Conversion (Magic/Chaos): If Tutley transfers control of T.J. to another person, T.J. will tag it's new owner and absorb some of it's DNA, changing its color and limbs to slightly mimic the new owner's appearance, changing it's legs, arms,hairstyle, antenna color and its wings and tail, if the chracter has one. (ex. copying a bluebird would give it talons, a beak, a tail covered in feathers, its body would become entirely dark blue and spout 3 distinctive feathers atop its head.)However, after 3 minutes, T.J. will miss it's real owner and will return to normal and seek Tutley out.

Food Finder: Coming from the wild, T.J. has a somewhat wide knowledge of what is and isnt safe to eat and will eagerly point out what isnt safe to eat. He may sometimes scavange for food if Tutley is in a outdoor area (forest, rivers, streams...ect)
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