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Regrouping
08-22-2014, 11:39 AM
Post: #21
RE: Regrouping
"You're not planning to start a fight in the city with the Freedom Fighters, are you? That sounds awfully reckless, even for you." Robotnik stroked his chin. "You might be tough but you're not invincible."

[Wish I could write more but I'm struggling for ideas right now. By the way, I've sent you a couple PMs but you never answer them. Are you receiving them?]
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08-22-2014, 10:36 PM
Post: #22
RE: Regrouping
"Hah! No! When I said test dummies, I meant it. I figured I'd set up some covert bots in the city. Ones that could blend in for a long period. Soon as they spot a Freedom Fighter from the data base we have, BOOM. They'd engage and beam all the combat info back to us. From there, I can learn how a particular Freedom Fighter fights and how to beat them."

[I probably have recieved them, I just haven't logged in as Chadin for a while that's all. I'll check them right away though.]
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08-23-2014, 10:48 AM (This post was last modified: 08-23-2014 10:49 AM by Dr. Robotnik.)
Post: #23
RE: Regrouping
"Blend in?" Robotnik raised an eyebrow at that. "When you say blend in, you don't mean blend in as in blending into a crowd? Because while I am a mechanical genius, I'm pretty sure I haven't made any robots that could pass for a human or Mobian. Nonetheless this may be an interesting idea. Just don't make them too weak. If the bots get destroyed too quickly, you won't get enough data."

[OK then. In one of them, I was just wondering if you wanted to try Ace Combat Infinity, since it's free to play if you've got an online PS3. I'm playing that game nearly every day now.]
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08-25-2014, 12:45 PM
Post: #24
RE: Regrouping
[Ah, well, I've got a PS3 and I suppose it is hooked up to PSN, just not with a plus account or anything that would allow multi-player]

"Nothing quite that fancy. I figured something like a cloak like my Combots have which could let them hide, then attack once they spot a target. Oh, and don't worry, I was planning to make them tough enough to take a good beating first before they get toasted. Probably will need some help designing 'em though. I may know the spec's in my head, but I ain't no tech genius like you to make 'em real."
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08-27-2014, 03:48 AM
Post: #25
RE: Regrouping
[PSN's not like XBL. Online multiplayer on PSN is free Smile You don't need PSN Plus for that.]

"Maybe you should have the bots return after they've completed their mission. Or they should explode so that nothing is left. I don't think its a good idea to leave behind destroyed robots for Soleanna to study. They might try to duplicate our technology. Nonetheless, do you have a sheet with your design specs?"
Robotnik couldn't help but give a light chuckle. "I must say. I have a hard time picturing you working with a pen and paper."
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08-29-2014, 12:35 PM
Post: #26
RE: Regrouping
"Not yet, but I probably get some of your medbots to patch me up first. I think I've been bleed'n on your floor long enough." Rampage said, right before collapsing in a heap on the floor.
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09-01-2014, 03:18 AM
Post: #27
RE: Regrouping
"Rampage?" Robotnik rushed over, kneeling down next to the badger. Hard to believe he actually cared about this brutal badger, but Rampage was his only lieutenant left. If he died, Robotnik would be all alone. Rose and everyone else had vanished. He quickly got out his personal communicator. "Medbots! Get In here stat!"

As he stepped out of the way, Robotnik shook his head. "Why didn't you say you were dying you dumb badger?"

[were you wanting to do a time skip here?]
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09-03-2014, 09:10 AM
Post: #28
RE: Regrouping
[sounds good to me. Take us away big guy]
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