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25 Pieces of Advice for Roleplaying
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01-13-2010, 03:38 AM
(This post was last modified: 01-13-2010 03:38 AM by Nail Strafer.)
Post: #11
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RE: 25 Pieces of Advice for Roleplaying
Quote:Always bring a blade to a gunfight, especially if it's a really, really big sword. If bringing a gun to a fight, you might as well not bother firing more than one bullet per turn per player character. Only one bullet will hit at most, and it will always graze the other guy's shoulder at best. |
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01-13-2010, 05:32 AM
Post: #12
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RE: 25 Pieces of Advice for Roleplaying
nothing ever hits directly ever
Vanessa Tancer Priscilla Relic Drake |
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01-13-2010, 10:17 AM
Post: #13
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01-15-2010, 11:04 AM
Post: #14
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RE: 25 Pieces of Advice for Roleplaying
The faster the blow the weaker the blow.
Velocity does not transfer into force but becomes a pretty butterfly. Vanessa Tancer Priscilla Relic Drake |
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01-16-2010, 07:36 PM
Post: #15
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RE: 25 Pieces of Advice for Roleplaying
You're expected to attack a villain with an entire team of hero characters. This is called 'teamwork'.
The double standard, however, won't allow any more than two villains to attack a single hero. Otherwise, this is known as a 'dirty move' or 'cheap shot'. |
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01-17-2010, 01:11 AM
Post: #16
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RE: 25 Pieces of Advice for Roleplaying
Anybody keeping count? I am not.
Moves have elaborate names even though no one in game will ever know them, half the time the user will not even. Vanessa Tancer Priscilla Relic Drake |
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