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William Setter - Printable Version +- Sonic Aftermath (http://www.saftermath.com/forum) +-- Forum: Character Select (/forumdisplay.php?fid=52) +--- Forum: Character Applications (/forumdisplay.php?fid=53) +--- Thread: William Setter (/showthread.php?tid=842) |
William Setter - Shadow - 10-01-2011 03:16 AM Name: William Setter, goes by Setter or Mr. Setter, Bill to his close friends. Age: 29 Sex: Male Species: Human Alignment: Good Appearance: Relatively unassuming, Setter measures 5’10” and possesses an only slightly athletic physique, thin with a fair amount of muscle tone. He tends to wear casual clothes, usually just a t-shirt and jeans with a jacket. He tends to have something of a smiley face motif, with a large yellow smiley face belt buckle and a big yellow smiley face on the back of his brown leather jacket. He has thick, straight dark-brown chin-length hair that he wears loose and unstyled. His irises are yellow and his pupils are extremely dark green, not quite black but close enough they look it from a distance. Personality: Setter is a relatively mild-mannered, friendly man, quick to trust and quicker to get into conversation. However, he has little stomach for action. He doesn’t have much confidence in himself, especially in combat, and he’s easily intimidated. He is however very intelligent, and is good at finding innovative solutions to problems when he’s focused. Family: None of his family exists in this timeline. Weapons: Owns a standard military issue Berretta M9 that he usually carries on a holster on his hip, with three spare clips in his inside jacket pocket. Additional weapon in moves section. Biography: Setter was always a pretty mild-mannered kid. He was bullied a lot in his early years of school and went through high school and most of college with a decent social life but few friends outside of a small close-knit circle. He’d go to parties and socialize and have fun as much as the next guy, but he wasn’t very brave or outgoing, refraining from the more crazy events and activities and staying well within the bounds of safety. This often earned him ridicule from his peers, most often in good fun but it got to him none the less. Halfway through college and feeling like he wasn’t living life to the fullest, Setter decided it was time to make a change. That change came in the form of the Black Arms*. When the aliens launched their invasion of the planet, G.U.N. began a massive recruitment drive to aid in the defense. Setter decided the army could be a good place for him, that serving could instill some sense of bravery and determination in him that he had thus far lacked. He completed his basic training and was immediately shipped off to the front lines, where he discovered that joining the army had given him nothing but the opportunity to be shot with lasers or get beat up by angry black hedgehogs. He was taken out of combat almost as fast as he’d been brought in, by serious laser injuries to his chest, left leg and left arm. Eventually, thankfully, the war was won, and the earth was saved. The cost, however, was enormous: Central City had been obliterated by the Eclipse Cannon and G.U.N. had sustained incalculable casualties. The top men in G.U.N. now turned their sights towards preventing the possibility of such atrocities in the future. They were almost a laughingstock; it seemed like from their inception they’d done little more than wasting their best troops on anthros, failing to be any help as Robotnik held the world hostage with the Eclipse Cannon, and being caught with their proverbial pants down by an invading alien army, only barely fending them off in the end and of course not without the help of entirely more hedgehogs than should be necessary. The time had come, they said, for them to step it up. Soldiers couldn’t cut it. Robots were equally ineffective. Even giant mech suits just weren’t working. None of them seemed to be able to compete with a band of pint-sized talking animals and a fat guy with a mustache almost bigger than his head. And so Project Hero was born, a project whose goal was to develop methods of human enhancement to bring G.U.N. soldiers up to the superhuman standards set by Sonic and his friends. The heads of G.U.N. wanted their very best men in the project, exemplary veterans for whom advanced augmentation would be best suited, complimenting their already honed skills and experience. Unfortunately, most of these men had been killed in the Black Arms invasion and the attack on the G.U.N. Fortress. Those who hadn’t, the few skilled veterans G.U.N. had left, refused to be experimented on, feeling like G.U.N. was telling them they weren’t good enough or that they’d given more than enough to the army, and they didn’t want to give them their bodies too. So the leaders had to take a different tactic: scrape from the bottom of the barrel, give fresh recruits and poor performers basic, comparatively cheap enhancement to prove it’s potential effectiveness and make it look more appealing, without the risk of losing anyone important if things went bad. Setter was one of those chosen. His injuries were treated and then some: eyes were replaced with optical prosthetics, his limbs were removed and replaced entirely, and several organs were replaced by enhanced artificial versions, specifically his heart and lungs as well as large sections of his ribcage and intestinal tract that had been damaged by his injuries. He had been in an artificially induced coma to allow for natural recovery and bonding to his prosthetics without the interruption of physical activity, when the merge struck. The hospital he was staying in was in Station Square. When he finally awoke it was to Swatbots pulling his plugs and getting ready to herd him up with the rest of the sick and weak. He found very quickly that his enhancement had been a tremendous success, and his body was working in new and exciting ways: he could walk or run for hours without getting tired, was far stronger than a normal person, and to his amazement he found he could even see through walls! With his newfound abilities he found it relatively easy (albeit still terrifying) to escape from the low security around the old and weak and sick, and escaped into the city. He’s been on the lamb ever since, trying to find a way out of his new nightmare. *Setter comes from the SEGA canon universe, including all the currently existing games. It is assumed that all the largest and most important events from every story branch of Shadow the Hedgehog took place, such as hacking G.U.N.’s mainframe and the destruction of Central City, though it is left deliberately ambiguous as to whether Shadow took part in these events. Moves/Combat Style: Wall Smash: Setter can punch through walls. From wood to brick to concrete, no wall can stand in front of the man with the mechanical hands. It takes a moment to wind up and focus (he can’t make another action in the same turn) and he still feels pain, so it hurts as much as it would for anyone else to punch a wall with all their strength. The destroyed section is usually not much larger than he is, unless it’s some variety of structural weak point. Derringer “Handgun”: Setter’s hands each contain a single .45 caliber bullet. He can fire it out of his index finger, and usually does so with his thumb and index extended in the classic “pretend gun” gesture. Due to the short length of the barrel (his index finger) and size of the bullet the shot is only accurate at short distances. He can reload through a slot he can open in his wrists but can only have one bullet chambered at a time. Firing the bullet hurts him significantly as it blows open the skin on the end of his index. It’s a desperation move he tends to save for emergencies and he carries only two spare bullets on him. Sonar Vision: Setter’s eyes are capable of picking up sound waves like ears and conducting them to the brain in the form of visual data. A chip at the base of his skull can send out supersonic signals at an extremely high frequency and his eyes can register them as they bounce back from objects. The sound waves are designed to be capable of piercing solid objects, and therefore Setter is essentially capable of seeing through walls. The range of this tends to be a maximum of two rooms, a room being the average size of a normal person’s living room. This varies depending on the thickness of walls, the concentration of objects within a room, etc. It’s very disorienting to be able to see everything through a wall, including the wall and everything in it, and make sense of it, so he requires absolute concentration while using it to be able to make much out (must be calm and not doing anything else while using it). If he does not have absolute concentration then details become fuzzy, starting with small things like facial features and engravings to large things like whether that’s a person or a refrigerator. Skills: Setter is a decent shot with a gun, and has an eye for details: he’s good at noticing the little things people overlook. That’s… pretty much it. Setter isn’t really very competent. Strengths: -Endurance: Setter can run indefinitely. With artificial heart and lung and artificial legs, he can run at top speed without losing endurance for an indefinite period of time. He can’t run any faster than a regular human, but he can maintain sprinting speed without tiring. He can take a hit better than a normal human too thanks to his reinforced organs and ribcage, and his arms and legs are very difficult to deal crippling damage to. -Strength: Setter has enhanced strength in his arms, making him stronger than the average person, capable of breaking bones or punching through walls with a focused effort. -Setter can breathe under water, as his lungs are capable of processing water like air. -Poison Immunity: Setter’s artificial heart automatically filters poisons out of his bloodstream, making him completely immune to poison and intoxication of any type (including drugs and alcohol, not that he ever uses them anyway). Of course, filtering toxins makes him have to go pee. Badly. Weaknesses: Setter’s biggest physical weakness is his ability to feel pain. All his artificial limbs come with artificial skin and artificial nerves in the artificial skin, and they’re designed to feel pain normally, for the same reason as people normally feel pain: to register that damage has been taken, and the severity of the damage. The obvious drawback is that while Setter can perform superhuman feats, they hurt just as normal, especially punching things a normal person wouldn’t punch. This is compounded by the fact that Setter, frankly, is a pansy. He’s afraid of pain and thus reluctant to use abilities that would cause it. He’s pretty much scared in general when it comes to any kind of high-stress situation where his abilities might be useful: it takes a great deal of motivation to get him to perform well in a fight. This makes him pretty useful when the chips aren’t down, but pretty useless when it’s all on the line. RE: William Setter - Rose Fox - 10-02-2011 04:01 AM More personality please. There does seem to be a lot of tid-bits stuff over the profile; but it would be much perfered if you'd elaborate a little in more in the section. Afterwards, I'd be just fine with this. Edit: Oh, and perhaps you should change the ending of the bio a little bit. Not that there's anything wrong, it's just getting a bit ridiculous with how many people have escaped Robotroplois. Just saying though. RE: William Setter - Nail Strafer - 10-02-2011 02:19 PM Can he literally punch through any wall? I think more limitations should be put on that. It's probably enough that he would feel the same amount of pain a normal human would from doing such a thing but I'd like assurance that he can't just do it to any kind of obstruction. Not to mention make it so punching through multiple walls will tire him out, and ditto to trying to get through a really thick wall. |