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Terra Bellator - Printable Version

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Terra Bellator - Terrador Bellator - 03-05-2011 09:35 AM

Full name: Terra Bellator

Species: Echidna

Gender: Male

Height: 3 feet 8 inches tall

Weight: 105 pounds

Sexual orientation: Heterosexual

Marital status: single

IQ: 130

Age: 18

Dominate hand: Ambidextrous

Known relatives: Quake (Father, current age is 38) and Gaia (Mother, current age is 33.) Both were part of a mighty geomancing clan. Once Terra was born they departed the clan with their consent in hopes their son would live a normal life.

DOB: 6-17-92

Birthplace: Downtown Station Square

Residence: Somewhere deep in the mountains.

Occupation: None

Social Class: Loner

Alignment: Neutral

Top speed: 60 mph (on foot) 150 (using Geo transportation, see below.)

Appearance: Typical echidna look (muzzle shape, tail, body shape) with brown fur. A tuft of green hair is on his chest. His hands have five fingers rather than the boxing-glove shaped ones. Small spikes come out of the knuckles on his pinkie and index finger. He has green markings on his hands (similar to those of Silver the hedgehog) with matching ones on the tops and bottoms of his feet. These markings are the key to his Geokinesis

Dreadlock style: Four brown dreadlocks on each side of his head, six on the back and four on the front, two on each side that covers the corners of his eyes. The bottom half of the quills are also a darker shade of brown and seem to be made out of rock itself. The dreadlocks on the front of his head go down to about shoulder height, the ones on the side reach down to chest level and the back ones go down to waist level.

Eye color: Green

Skin color: Tan muzzle

Attire: He has no gloves or shoes, a loose-fitting tan open vest and baggy dark brown jeans that have his tail poking out the back.

Abilities - Geokinesis. Terra Bellator is able to manipulate earth and rock, in all its various forms. His Geokinesisis isn't his only asset. He usually combines his power with his vast knowledge of martial arts matched with his acrobatic proficiency, slight super strength and exceptional reflexes. Terra also has massive amounts of endurance and has to undergo a lot of damage to go down for the count.

Tremor - By slamming a fist or a foot on the ground he creates small tremors that stun any enemies within a 5 yard radius for a short period of time. This attack can be used instantly and is only used to attempt to stop an attack his opponent is currently doing. He must wait 5 turns to use it again

Meditation: Something used to regain lost energy, specifically his geokinesis. He erases all thoughts and spiritually bonds himself with the earth around him that literally lends Terra it's power. This is mainly used after a battle as a form of recuperation. The process itself is rather allow, taking several hours and possibly numerous increments to reach full strength.

Geo transportation: Being somewhat sluggish on his feet Terra can create a wave of earth that he rides on. The wave baarely hovers off the ground and is a bit wider than his arm span. This only used to traverse long distances and is never used in battle.

Geo launch: While Terra likes being rooted to the ground he can quickly move rock beneath him and launch himself several tens of feet into the air, whether to catch airborne opponents or to travel faster. This attack can omly be done once every 5 turns.

Earth compression: It is possible for Terra to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock. This however consumes a lot of energy and only used every 10 turns.

Geo Armor - Terra takes the earth around him and molds it to fit his body and create something similar to armor, increasing both his offence and defence in return for reduced mobility. The armor lasts up to 3 turns, and can be taken off at any given point. After the three turns he must wait another 2 turns to use it again.

Geo Boost: A form where Terra unleashes his inner potential. Once he has the full power of a Chaos Emerald he unlocks this form. A green aura surrounds him, he gains a slight muscular increase, his dreadlocks seem to float and his Geokinesis is greatly increased for an allotted time.
The following are attacks unlocked in Geo Boost.

Powered Compression: This much more powerful version of the Earth Compression technique. Instead of manipulating large chunks of earth into a single projectile, Terra can gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, up to five at a time, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use.

Compressed Rock Bullets: One of his preferred attacks using the Powered Compression technique. Terra Bellator disintegrates all the compressed rocks orbiting around him and shoots it in shrapnel like fragments with great speed, in a machine gun-like fashion.

Geo Blast: Covering his body with the earth around him or using the rocks from the Powered Compression, he uses the remainder of Geo Boost in addition to a majority of power beyond that to unleash it in all directions. However after this attack his power is completely drained and is only used as a last resort.

Power source: As mentioned above, the markings on his hands and feet are the key to controlling his power. His connection to the earth is his main source. His lack of gloves and shoes strengthens this as well

Combat style: While in combat Terra acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He utilizes heavily rooted stances and strong kicks and punches that evoke the mass and power of earth. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents.

Weaknesses: Terra is extremely hydrophobic and the water also hinders his powers. His reliance on his lower body effects him as well. Removing him any substantial distance from the earth, such as in the air, strips him of his geo powers. If a direct strike were to occur on the center of his hand and feet marking, his geokinesis would be disabled for a short period of time. Another weakness of his is a tendency to overexert himself. Unless he finishes an enemy quickly before doing so leaves him vulnerable.

Personality: Terra is stern and unmovable like the element he controls and can also sometimes seems emotionless and non-caring, but the fact he wouldn't hesitate to lend a helping hand contradicts this. Just like the earth he is rooted to his duty. He is proud, persistent and enduring and also has trust issues from a result of his troubled past. As a result of his seclusion, he is very paranoid and will act on anything that moves. Despite this, in the face of danger he remains somber and vigilant and goes about his action cautiously. All in all Terra is laid-back and down-to-earth and once this echidna trusts someone he will show that person unbelievable kindness.

Background: Terra Bellator lived a normal life of a happy kid. This was until the age of six when he unleashed his dormant geomancing capabilities. This phenomenom occured during a frivilous game of tag with his father. As the young echidna reached an arm out to tag him he fell flat on his face. His father accompinied his son who had tears and dirt in his face. The tears soon vanished and his body began shakig. His mother appraoched Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, sheilded him and Gaia in a dome of rock seconds before Terra let out a scream followed by bright light that consumed the place. Terra found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son, his father even teaching his vast knowledge of martial arts, keeping their history of the geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he surpassed his own parents. Things were going great for him until at the age of twelve while the family was asleep deep in the night Terra awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off, his father demanded that he get as far away as he can. Terra fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terra survived by making shelter out of the earth around him, using his Geokinesis to hunt for food and even found bodies of water to drink from. Four years has passed since he has seen his parents or any signs of civilization. Terra Bellator has gone under self-training in hopes of avenging his fallen parents who he knew well enough were either dead or being held hostage.

Four years later he finally found courage to liberate his parents, knowing their sacrifice could no longer lie in vain. He made his way to Station Square where a figure quickly cuaght his attention. It was an albino wolf dressed in a hooded black trench coat with a plethora of daggers concealed within his attire. His stared at Terra with his glowing red eyes before fleeing the scene. Terra pursued into the nearby forest where he confronted the wolf, who claims it has been a long, four year hunt. The two engage in a battle. Terra was overwhelmed by the wolf's hidden ability to alter reality, succumbing to slash marks to his chest from the wolf's claws, and passed out from loss of blood.

He awoke blindfolded and bonded by chains in a strange place. His blnfold was taken off to see a tiger dressed in a fancy suit who spoke in a slight Italian accent. He seemed to be a gangster of some sort and appeared to be the leader. The tiger carried on to talk about how the same wolf by the name of Lance, Terra encountered was the same one responsible for the events four years ago along with his group. Also stating that Quake and Gaia have been a thorn in his side for too long and he figured he'd teach tem a lesson about who not to mess with. When Terra asked what his parents had done the tiger replied by confessing his love for money to enjoy the best things in life. Quake and Gaia would kill his men since they were teenagers. That would stop the money from coming, which infuriated him. He then said someone is litterally dying to see him. His father, Quake, was then thrown in the room by one of the tiger's bodyguards. Quake looked tortured and stareved, having an assortment of scars marking his body. His mother, Gaia, was escorted into the room by another guard in a similar condition to Quake. She seemed like a former shell of herself for she remained completely oblivious to her surroundings, only looking blankly at the ground. Quake apologized to Terra for he felt sorry his son got involved in this epidemic. He began to say something else, only to be stomped on by the tiger. Quake was sent back to his prison then the tiger set his sights on Gaia. He toyed with Terra by appraoching her, claiming she was beautiful and Quake was not worthy of such a women. An infuriated Terra broke the wall and grasped the tiger by the throat, pinning him against the nearest wall. Lance entered the room and threw a dagger at Terra, who in his state, simply cuaght it while kepping his eyes on the mysterious tiger. He threatened him to release his parents of have his blood spilt. Another dagger came flying from Lance that stuck the tiger in the neck. Lance claimed complete loyalty to the tiger but was planning to usurp his power. The two engaged in a second battle. Terra was aware of his power and gained the upper hand. He told Terra that even if he defeated him, he had an entire army at his disposal. A voice spooke from afar that told him not to be so sure of that. It was Gaia, who knew Terra would arrive and formulated a manipulative plan She had gave her regards to her son and went to rescue Quake. The battle went on and Terra continued his relentless assult, ultimately ending it with an axe kick to the nape of Lance's neck.

He found numerous bodies of the tiger's men along with his mother supporting his injured father and the Bellator family made their escape. They were imprisoned in an oversized mansion and kept in metal prisons to deprive them of their geo powers. Terra was confused of his mother's immpossible feat. She eradicated countless men seemingly effortless. Upon asking his mother she replied she was more tired that he knew, having to escape into her thoughts to esccape the consant pain. Quake revealed he made a deal with them to go willingly if Terra was left out of the situation. Then, using the unmatched tracking skills Quake learned from his father he found their old home was only a couple miles away. After a couple enduring hours, the family made it to their destination. Everything was resolved and they were at peace, for now.

Things were going great until that fateful day the worlds merged. His parents vanished from thin air, possibly forced into another dimension. His home in Station Square was overun by the forces of Robotnik. He fled to the mountains yet again temporarily to asses the situation. Terra searched for answers. One day, he heard restoring the fourteen emeralds to their fullust would return things to normal. He now traverses the distant lands in search of emerald shards.


RE: Terra Bellator - Nail Strafer - 03-09-2011 03:02 AM

Approved by Nail and Rose