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Player Attack Rules - Printable Version +- Sonic Aftermath (http://www.saftermath.com/forum) +-- Forum: Player Manual (/forumdisplay.php?fid=46) +--- Forum: Rules and Information (/forumdisplay.php?fid=48) +--- Thread: Player Attack Rules (/showthread.php?tid=515) |
Player Attack Rules - Links Tyrell - 10-26-2009 11:32 PM Player Attack Rules This round of Sonic Aftermath allows players more freedom in terms of the attacks and moves they are allowed to use. 1) Regular Moves Regular moves are those that don't have any real special qualities to them. This could include moves such as the spindash, a magical fireball, or an energy sword attack. All characters are allowed six of these moves to fill up their battle moves. 2) Chaos/Sol (CS) Moves Using the power of the Chaos or Sol Emeralds that was scattered across the landscape, a player can unleash a highly powerful attack. These moves are exceedingly powerful and can take any form the player wishes. All characters are allowed a single CS move which can be used only once per battle. 3) Team Burst These moves combine the power of two or more player characters in a joint attack. The exact nature of the attack is up for the players to decide between them. Team Bursts are primarily a way for two opponents to overpower a single target but can be used for other goals. Like CS moves, each character can have a single Team Burst move and this move can only be used once per battle and only if all other characters in the move are present. |