04-12-2011, 09:57 AM
Full name: Terrador Bellator
Species: Echidna
Gender: Male
Height: 3 feet 8 inches tall
Weight: 105 pounds
Sexual orientation: Heterosexual
Marital status: Single
IQ: 130
Age: 17
Dominate hand: Ambidextrous
Known relatives: Quake (father) and Gaia (mother.) Both were part a Geomancing warrior race, the mighty Saxum clan. Once Terrador was born they departed the clan with their consent in hopes their son would live a normal life. Also Terios (younger twin.) The two were separated at birth and are completely unaware of each other’s existence. His location is unknown.
Date of birth: April 22, 1994
Birthplace: Downtown Station Square
Residence: Somewhere deep in the mountainside.
Occupation: None
Social Class: Loner
Alignment: Good
Top speed: 35 mph (on foot) 160 mph (using Earth wave, see below.)
Appearance: Brown fur covers his entire body with an extremely thin, tan undercoat. His broad chest has a tuft of green fur going across it. His hands have five fingers rather than the boxing-glove shaped ones echidnas have. Small spikes protruding from the knuckles on his pinkie and index finger. His feet also have five toes respectively. He has a pair of serious looking green eyes with black pupils. He has a rpointed shiny black nose with no apparent nostrils. and a slender, tan furred muzzl.eThick green markings run down the outer sides of his eyes. Fangs are visible when his mouth is open even at the slightest. His tail is long and bent angularly in hree places He has green, circular markings on both palms and the backs of his hands with matching ones on the tops and bottoms of both feet. These markings are the key to his Geokinesis. They glow a bright green whenever he uses his powers. Once his power is drained, they become a faded dark green.
Dreadlock style: Nineteen brown dreadlock-like quills cover all sides of his head. Four on each of the sides, five on the back and six on the front, three on each side that covers the corners of his eyes. The bottom half of the dreadlocks are also a dark brown and seem to be made out of rock itself. The two halves are evenly separated by thin green markings that loop around each dreadlock. His tail shares a similar trait, having a rock-looking outer half with the green ring. The dreadlocks on the front of his head reach to his muzzle, the ones on the side reach down to shoulder height and the back ones go down to mid-back level. The middle dreadlock on the back of his head reaches to his shoulder and is also twice as thick.
Attire: Gloves and shoes are absent. He wears a tan trench coat that he chooses to leave the front part open. The sleeves are rolled up to his elbows. This part of the sleeves is a dark brown. Lastly, he has baggy dark brown pants that have his tail poking out the back. The pants are held up by a tan belt. The belt buckle has small imprinted green lettering that spells “GEO"
Abilities – Geokinesis: Terrador is able to manipulate earth and rock, in all its various forms. His Geokinesis isn't his only asset. He typically combines his power with his skill in the martial arts and his slight super strength. Terrador also has exceptional endurance and must undergo a great deal of damage to go down for the count.
Combat moves
Tremor: By slamming a fist or a foot on the ground he creates small tremors that throw any enemies off-balance within a ten yard radius. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. He can also make very narrow tremors for precise attacks. his attack can be used instantly and is only used to attempt to stop an attack his opponent is currently doing. He must wait 5 turns to use it again
Geo Spear: Utilizing his earth surroundings, Terrador forms a spear shaped projectile he can launch at incredible speeds. He can create up to five at a time and launch them separately, or all at once. These deal fairly high damage and can only be used every 3 turns.
Earth compression: It is possible for Terrador to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock. This however consumes a lot of energy and only used every 10 turns.
Rock armor: Terrador takes the earth around him and molds it to fit his body, always leaving his eyes uncovered, creating something similar to armor, increasing his offence and defense in turn for some mobility until it wears off. The armor can last up to 3 turns and can take it off at any given point. He must wait another 2 turns before using it again.
Rock Gauntlet: This much is the less advanced version of Rock Armor which only covers either one or both arms. The technique is useful in that it grants some level of the protection of Rock Armor but allows the rest of the body to remain flexible. He can also turn the rocks into tentacle-shaped sand which he can further use as a deadly whip-like weapon. It lhas similar properties to its advanced counterpart, only it lasts 2 turns.
Rock hanging: Terrador also possesses limited magnetic capabilities, allowing him to grasp vertical surfaces and cling unsupported to earthen structures. He can also maneuver about in a crawling motion. This takes massive amounts of concentration and can also be extremely dangerous to attempt in a high area if low on energy. All four markings must be in contact with whatever he is attempting to climb. The crawling is even more risky considering only three of the markings are in contact at all times, so if he were to do so, his movements must be quick. He can cling to a wall for up to 2-4 posts varying on how much power he has and must wait another 6 posts before using it again.
Recuperation move
Meditation: Something used to regain lost energy, specifically his Geokinesis. He sits in a meditative position, erases all thoughts and spiritually bonds himself with the earth around him that literally lends Terrador its power. This is preformed by small glowing orbs of green energy that surface from the ground within a ten yard radius. These orbs circle around him momentarily until they are brought onto him. Upon contact, a green aura will pulsate around Terrador for a split second. This is mainly used after a battle as a form of recuperation. The process itself is rather slow, taking several hours and possibly numerous increments to reach full strength.
Means of transportation
Earth wave: Being somewhat sluggish on his feet Terrador can create a wave of earth that he rides on to use as his means of transportation. The wave itself hovers just above the ground and is slightly wider than his arm span. The only two downsides are this takes a lot of energy to produce, plus intense concentration; even the slightest distraction can cause him to lose control. He can also force a wave of earth outwards as an extremely powerful offensive attack.
Weapons
Weapon of choice: Terrador possesses a very unique staff named Baculum Petram that he always keeps strapped diagonally to his back. This is an ancient weapon and was passed down from many generations and is composed of a very rare and indestructible rock. Even the best of Geomancers cannot bend or shape it in any way and only a Geomancer can wield it. A rather phenomenal atribute is that the skill from all the previous weilder is passed down to the current weilder. The staff is roughly four and a half feet in length and is fairly thick for how light it is. It is dark brown in color with a smooth texture and when Terrador places his hands in it, a green glow envelopes it. He has exceptional skill wielding it and can even control it remotely for a short time. Since his Geokinetic energies are focused on wielding the staff, he cannot bring out any of the aforementioned attacks.
Former weapon: Before he wielded the mighty Baculum Petram, he used a simple wooden "training staff" to harness his skills.
Ascended forms
Geo Boost: A form where Terrador unleashes his true inner potential. A green aura pulsing with energy surrounds him and through this aura, a glowing green outline can be seen around him that gets more and more visible as the form runs out. He gains a slight muscular increase, his dreadlocks seem to float, the spikes on his knuckles triple in length and his Geokinesis is greatly increased for a short time. He gains the ability to wield his staff and bring out his Geokinesis simultaneously. Some of his attacks are doubled. For example, Geo Spear becomes Geo Lance increasing in speed and power by two and also doubles the amount he can create. These can also be unleashed with a swing of his staff, seemingly from nowhere. Defensive attacks such as Rock Armor/Gauntlet double in durability. Tremor becomes Fissure and triples in range plus deals little damage in addition. Fissure can also he performed by slamming his staff onto the ground. Rock hanging only requires two markings, preferably either hand or feet markings instead of all four and is easier to maintain, plus he can walk or run instead if crawl. Using Earth Wave allows him to reach a top speed of 225mph.. His Earth Compression alters heavily, changing to Powered Compression. To initiate this variation, Terrador must gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use. His strength, agility and endurance are increased to a lesser extent, but are still fairly noticeable. Using any of the aforementioned moves, or using his Geokinesis in general shortens the amount of time. The only two downsides are he cannot replenish lost energy while in the form and once the time runs out he is basically powerless. This is a rare form, only being pushed far beyond his limits; either physically or emotionally, will trigger this spontaneous transformation.
Geo Blast: This devastating move is unlocked through Geo Boost. Using an identical method of Rock Armor by melding earth to his body, or using the rocks from the Powered Compression to do so, he uses the remainder of Geo Boost in addition to a majority of power beyond that to unleash it in all directions with intense speed. This is done by curling his body into a fetal position while he seems to levitate just above the ground, then outstretching his limbs and shouting the words “Geo Blast.” His eyes also become a solid green in the process. As the earth leaves his body it is formed into shrapnel-like fragments that can penetrate through nearly anything. Moreover, he unleashes an unspeakable earthquake that demolishes anything within an astounding fifty yard radius. However, after this attack is performed, his power is completely drained. It would take weeks of excessive meditation to reach full power again and is only used as a last resort.
Geo Burst: This is the shortened of Geo Boost. In a troubled situation that involves his Geokinesis such as building an oversized wall or attempting to move a mass of earth beyond his abilities, Terrador will activate what seems like a three second Geo Boost to place all his power into it. The end result leaves his just as powerless as he is after Geo Boost.
ersonality: Terrador is stern and unmovable like the element he controls. Just like the earth he is rooted to his duty and is proud, persistent and enduring. He has a habit of acting distant and non-caring for others. This however are just trust issues as a result of his troubled past and he would ultimately lend a helping hand to those in need. Furthermore, he is very paranoid and will act on anything that moves. Despite this, in the face of danger he remains vigilant and goes about his action cautiously. He has a slight thirst for battle and strongly disapproves death. Terrador is also very protective of the earth, acting downright rude to those who mistreat it and sometimes even hostile. He is a very loyal ally to have and is also an honest echidna; well he wouldn't be so successful with lying in the first place. All in all Terrador is laid-back and down-to-earth and once this echidna trusts someone, he will bestow that individual unbelievable kindness.
Strengths: There is a three month period of time where Terrador's power makes a noticeable increase. These are the months of spring, March, April and May, the time when several living things on the Earth are reborn.
Power source: The people of the Saxum clan believed they were a physical personification of the spirit of the earth, thus granting them its power. As such, Terrador inherited this power and belief from his parents. His connection to the earth is his main power source and as mentioned above, the markings on his hands and feet are the key to controlling his power. His lack of gloves and shoes strengthens the connection as well. He shares a give and take relationship with the earth. The earth lends him its power, which he takes to utilize for his own intentions and if possible, he places any earth he used back into to ground, his way of returning the power and therefore beginning a continuous cycle.
Weaknesses: Terrador is moderately aquaphobic and the water also hinders his powers. He is also quite acrophobic, although it is not as severe as the previous phobia. If he remains too far from the ground for prolonged amounts of time, he will begin to feel lightheaded and it strips him of his power just as the aquaphobia does. Terrador is at his strongest when his feet are in direct contact with the ground, enabling him to transfer his kinetic energies into his power for fast and powerful moves, so if one were to immobilize his legs, his options would be limited. Since he could overcome this weakness by bringing the other parts of his body in contact with the earth, the danger level of this weakness could be debated. If a direct strike were to occur on the center of his hand or feet marking, his body would be briefly enveloped in green sparks, causing his Geokinesis to be disabled for a prolonged period of time. Not much of a weakness, but more of a hindrance; if the temperature is too hot, or too cold, his mind can feel a bit hazy. Another weakness is his tendency to overexert himself. Unless he finishes an enemy quickly before doing so leaves him vulnerable. If Terrador gains the upper hand in a battle, he has a habit of gaining a cocky demeanor, ultimately making flippant decisions.
Combat style: While in combat, Terrador acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents. His preferred fighting style is Hung Gar, which utilizes heavily rooted stances plus strong kicks and punches that evoke the mass and power of earth. He has also trained his body to be both unmovable as rock, and flexible like sand. Furthermore, he boasts surprising agility for how much power his strikes hold.
With his staff, there are many techniques involve slashing, swinging, and stabbing with the staff. Others involve using the staff as a pole vault or prop for hand to hand strikes. He can also threaten the opponent by twirling the staff at high speeds. Once the opponent is off guard, he may begin to use the momentum of the spins to strike. The length of it allows a multitude of long range attacks and accordingly, he is most effective at a distance. However if an opponent does manage to get very close to him, he does have tools to employ; the most effective of these are his fast horizontal strikes. Many of his more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks he possesses are relatively fast and deal great damage. He has a diverse array of low attacks, some slow and heavily damaging, some fast and hard to react to.
Mentally, he never backs down no matter the situation. He fights until victory or defeat and any variation of the two, including death. He acknowledges the foolishness of this mindset, but he was trained this way by his parents and he sticks with it.
Random fact: Upon Terrador’s death, his body would literally turn to virtually indestructible rock. Soon after, his green markings leave his petrified body and form a glowing sphere of energy that hovers above him. Since this is the embodiment of his power, it expands heavily and creates a formidable and harmless explosion of green energy. This returns his Geokinetic energies back to the earth.
Background: Terrador Bellator lived a normal life of a happy kid. This was until the age of six when he unleashed his dormant geomancing capabilities. This phenomenom occured during a frivilous game of tag with his father. As the young echidna reached an arm out to tag him he fell flat on his face. His father accompinied his son who had tears and dirt in his face. The tears soon vanished and his body began shakig. His mother appraoched Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, sheilded him and Gaia in a dome of rock seconds before Terrador let out a scream followed by bright light that consumed the place. Terrador found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son, his father even teaching his vast knowledge of martial arts, keeping their history of the geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he had the potential to surpass his own parents, but the fear of such power prevented that. Things were going great for him until at the age of twelve while the family was asleep deep in the night Terrador awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off, his father demanded that he get as far away as he can. Terrador fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terrador survived by making shelter out of the earth around him, using his Geokinesis to hunt for food and even found bodies of water to drink from. Four years has passed since he has seen his parents or any signs of civilization. Terrador Bellator has gone under self-training in hopes of avenging his fallen parents who he knew well enough were either dead or being held hostage.
Four years later he finally found courage to liberate his parents, knowing their sacrifice could no longer lie in vain. He made his way to Station Square where a figure quickly cuaght his attention. It was an albino wolf dressed in a hooded black trench coat with a plethora of daggers concealed within his attire. His stared at Terrador with his glowing red eyes before fleeing the scene. Terrador pursued into the nearby forest where he confronted the wolf, who claims it has been a long, four year hunt. The two engage in a battle. Terrador was overwhelmed by the wolf's hidden ability to alter reality, succumbing to slash marks to his chest from the wolf's claws, and passed out from loss of blood.
He awoke blindfolded and bonded by chains in a strange place. His blnfold was taken off to see a tiger dressed in a fancy suit who spoke in a slight Italian accent. He seemed to be a gangster of some sort and appeared to be the leader. The tiger carried on to talk about how the same wolf by the name of Lance, Terrador encountered was the same one responsible for the events four years ago along with his group. Also stating that Quake and Gaia have been a thorn in his side for too long and he figured he'd teach tem a lesson about who not to mess with. When Terrador asked what his parents had done the tiger replied by confessing his love for money to enjoy the best things in life. Quake and Gaia would kill his men since they were teenagers. That would stop the money from coming, which infuriated him. He then said someone is litterally dying to see him. His father, Quake, was then thrown in the room by one of the tiger's bodyguards. Quake looked tortured and starved, having an assortment of scars marking his body. His mother, Gaia, was escorted into the room by another guard in a similar condition to Quake. She seemed like a former shell of herself for she remained completely oblivious to her surroundings, only looking blankly at the ground. Quake apologized to Terrador for he felt sorry his son got involved in this epidemic. He began to say something else, only to be stomped on by the tiger. Quake was sent back to his prison then the tiger set his sights on Gaia. He toyed with Terrador by appraoching her, claiming she was beautiful and Quake was not worthy of such a women. An infuriated Terrador broke the wall and grasped the tiger by the throat, pinning him against the nearest wall. Lance entered the room and threw a dagger at Terrador, who in his state, simply cuaght it while keeping his eyes on the mysterious tiger. He threatened him to release his parents of have his blood spilt. Another dagger came flying from Lance that stuck the tiger in the neck. Lance claimed complete loyalty to the tiger but was planning to usurp his power. The two engaged in a second battle. Terrador was aware of his power and gained the upper hand. He told Terrador that even if he defeated him, he had an entire army at his disposal. A voice spooke from afar that told him not to be so sure of that. It was Gaia, who knew Terrador would arrive and formulated a manipulative plan She had gave her regards to her son and went to rescue Quake. The battle went on and Terrador continued his relentless assult, ultimately ending it with an axe kick to the nape of Lance's neck.
He found numerous bodies of the tiger's men along with his mother supporting his injured father and the Bellator family made their escape. They were imprisoned in an oversized mansion and kept in metal prisons to deprive them of their geo powers. Terrador was confused of his mother's immpossible feat. She eradicated countless men seemingly effortless. Upon asking his mother she replied she was more tired that he knew, having to escape into her thoughts to esccape the consant pain. Quake revealed he made a deal with them to go willingly if Terrador was left out of the situation. Then, using the unmatched tracking skills Quake learned from his father he found their old home was only a couple miles away. After a couple enduring hours, the family made it to their destination. Everything was resolved and they were at peace, for now.
Things were going great until that fateful day the worlds merged. His parents vanished from thin air, possibly forced into another dimension. His home in Station Square was overun by the forces of Robotnik. He fled to the mountains yet again temporarily to asses the situation. Terrador searched for answers. One day, he heard restoring the fourteen emeralds to their fullust would return things to normal. He now traverses the distant lands in search of emerald shards.
Species: Echidna
Gender: Male
Height: 3 feet 8 inches tall
Weight: 105 pounds
Sexual orientation: Heterosexual
Marital status: Single
IQ: 130
Age: 17
Dominate hand: Ambidextrous
Known relatives: Quake (father) and Gaia (mother.) Both were part a Geomancing warrior race, the mighty Saxum clan. Once Terrador was born they departed the clan with their consent in hopes their son would live a normal life. Also Terios (younger twin.) The two were separated at birth and are completely unaware of each other’s existence. His location is unknown.
Date of birth: April 22, 1994
Birthplace: Downtown Station Square
Residence: Somewhere deep in the mountainside.
Occupation: None
Social Class: Loner
Alignment: Good
Top speed: 35 mph (on foot) 160 mph (using Earth wave, see below.)
Appearance: Brown fur covers his entire body with an extremely thin, tan undercoat. His broad chest has a tuft of green fur going across it. His hands have five fingers rather than the boxing-glove shaped ones echidnas have. Small spikes protruding from the knuckles on his pinkie and index finger. His feet also have five toes respectively. He has a pair of serious looking green eyes with black pupils. He has a rpointed shiny black nose with no apparent nostrils. and a slender, tan furred muzzl.eThick green markings run down the outer sides of his eyes. Fangs are visible when his mouth is open even at the slightest. His tail is long and bent angularly in hree places He has green, circular markings on both palms and the backs of his hands with matching ones on the tops and bottoms of both feet. These markings are the key to his Geokinesis. They glow a bright green whenever he uses his powers. Once his power is drained, they become a faded dark green.
Dreadlock style: Nineteen brown dreadlock-like quills cover all sides of his head. Four on each of the sides, five on the back and six on the front, three on each side that covers the corners of his eyes. The bottom half of the dreadlocks are also a dark brown and seem to be made out of rock itself. The two halves are evenly separated by thin green markings that loop around each dreadlock. His tail shares a similar trait, having a rock-looking outer half with the green ring. The dreadlocks on the front of his head reach to his muzzle, the ones on the side reach down to shoulder height and the back ones go down to mid-back level. The middle dreadlock on the back of his head reaches to his shoulder and is also twice as thick.
Attire: Gloves and shoes are absent. He wears a tan trench coat that he chooses to leave the front part open. The sleeves are rolled up to his elbows. This part of the sleeves is a dark brown. Lastly, he has baggy dark brown pants that have his tail poking out the back. The pants are held up by a tan belt. The belt buckle has small imprinted green lettering that spells “GEO"
Abilities – Geokinesis: Terrador is able to manipulate earth and rock, in all its various forms. His Geokinesis isn't his only asset. He typically combines his power with his skill in the martial arts and his slight super strength. Terrador also has exceptional endurance and must undergo a great deal of damage to go down for the count.
Combat moves
Tremor: By slamming a fist or a foot on the ground he creates small tremors that throw any enemies off-balance within a ten yard radius. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. He can also make very narrow tremors for precise attacks. his attack can be used instantly and is only used to attempt to stop an attack his opponent is currently doing. He must wait 5 turns to use it again
Geo Spear: Utilizing his earth surroundings, Terrador forms a spear shaped projectile he can launch at incredible speeds. He can create up to five at a time and launch them separately, or all at once. These deal fairly high damage and can only be used every 3 turns.
Earth compression: It is possible for Terrador to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock. This however consumes a lot of energy and only used every 10 turns.
Rock armor: Terrador takes the earth around him and molds it to fit his body, always leaving his eyes uncovered, creating something similar to armor, increasing his offence and defense in turn for some mobility until it wears off. The armor can last up to 3 turns and can take it off at any given point. He must wait another 2 turns before using it again.
Rock Gauntlet: This much is the less advanced version of Rock Armor which only covers either one or both arms. The technique is useful in that it grants some level of the protection of Rock Armor but allows the rest of the body to remain flexible. He can also turn the rocks into tentacle-shaped sand which he can further use as a deadly whip-like weapon. It lhas similar properties to its advanced counterpart, only it lasts 2 turns.
Rock hanging: Terrador also possesses limited magnetic capabilities, allowing him to grasp vertical surfaces and cling unsupported to earthen structures. He can also maneuver about in a crawling motion. This takes massive amounts of concentration and can also be extremely dangerous to attempt in a high area if low on energy. All four markings must be in contact with whatever he is attempting to climb. The crawling is even more risky considering only three of the markings are in contact at all times, so if he were to do so, his movements must be quick. He can cling to a wall for up to 2-4 posts varying on how much power he has and must wait another 6 posts before using it again.
Recuperation move
Meditation: Something used to regain lost energy, specifically his Geokinesis. He sits in a meditative position, erases all thoughts and spiritually bonds himself with the earth around him that literally lends Terrador its power. This is preformed by small glowing orbs of green energy that surface from the ground within a ten yard radius. These orbs circle around him momentarily until they are brought onto him. Upon contact, a green aura will pulsate around Terrador for a split second. This is mainly used after a battle as a form of recuperation. The process itself is rather slow, taking several hours and possibly numerous increments to reach full strength.
Means of transportation
Earth wave: Being somewhat sluggish on his feet Terrador can create a wave of earth that he rides on to use as his means of transportation. The wave itself hovers just above the ground and is slightly wider than his arm span. The only two downsides are this takes a lot of energy to produce, plus intense concentration; even the slightest distraction can cause him to lose control. He can also force a wave of earth outwards as an extremely powerful offensive attack.
Weapons
Weapon of choice: Terrador possesses a very unique staff named Baculum Petram that he always keeps strapped diagonally to his back. This is an ancient weapon and was passed down from many generations and is composed of a very rare and indestructible rock. Even the best of Geomancers cannot bend or shape it in any way and only a Geomancer can wield it. A rather phenomenal atribute is that the skill from all the previous weilder is passed down to the current weilder. The staff is roughly four and a half feet in length and is fairly thick for how light it is. It is dark brown in color with a smooth texture and when Terrador places his hands in it, a green glow envelopes it. He has exceptional skill wielding it and can even control it remotely for a short time. Since his Geokinetic energies are focused on wielding the staff, he cannot bring out any of the aforementioned attacks.
Former weapon: Before he wielded the mighty Baculum Petram, he used a simple wooden "training staff" to harness his skills.
Ascended forms
Geo Boost: A form where Terrador unleashes his true inner potential. A green aura pulsing with energy surrounds him and through this aura, a glowing green outline can be seen around him that gets more and more visible as the form runs out. He gains a slight muscular increase, his dreadlocks seem to float, the spikes on his knuckles triple in length and his Geokinesis is greatly increased for a short time. He gains the ability to wield his staff and bring out his Geokinesis simultaneously. Some of his attacks are doubled. For example, Geo Spear becomes Geo Lance increasing in speed and power by two and also doubles the amount he can create. These can also be unleashed with a swing of his staff, seemingly from nowhere. Defensive attacks such as Rock Armor/Gauntlet double in durability. Tremor becomes Fissure and triples in range plus deals little damage in addition. Fissure can also he performed by slamming his staff onto the ground. Rock hanging only requires two markings, preferably either hand or feet markings instead of all four and is easier to maintain, plus he can walk or run instead if crawl. Using Earth Wave allows him to reach a top speed of 225mph.. His Earth Compression alters heavily, changing to Powered Compression. To initiate this variation, Terrador must gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use. His strength, agility and endurance are increased to a lesser extent, but are still fairly noticeable. Using any of the aforementioned moves, or using his Geokinesis in general shortens the amount of time. The only two downsides are he cannot replenish lost energy while in the form and once the time runs out he is basically powerless. This is a rare form, only being pushed far beyond his limits; either physically or emotionally, will trigger this spontaneous transformation.
Geo Blast: This devastating move is unlocked through Geo Boost. Using an identical method of Rock Armor by melding earth to his body, or using the rocks from the Powered Compression to do so, he uses the remainder of Geo Boost in addition to a majority of power beyond that to unleash it in all directions with intense speed. This is done by curling his body into a fetal position while he seems to levitate just above the ground, then outstretching his limbs and shouting the words “Geo Blast.” His eyes also become a solid green in the process. As the earth leaves his body it is formed into shrapnel-like fragments that can penetrate through nearly anything. Moreover, he unleashes an unspeakable earthquake that demolishes anything within an astounding fifty yard radius. However, after this attack is performed, his power is completely drained. It would take weeks of excessive meditation to reach full power again and is only used as a last resort.
Geo Burst: This is the shortened of Geo Boost. In a troubled situation that involves his Geokinesis such as building an oversized wall or attempting to move a mass of earth beyond his abilities, Terrador will activate what seems like a three second Geo Boost to place all his power into it. The end result leaves his just as powerless as he is after Geo Boost.
ersonality: Terrador is stern and unmovable like the element he controls. Just like the earth he is rooted to his duty and is proud, persistent and enduring. He has a habit of acting distant and non-caring for others. This however are just trust issues as a result of his troubled past and he would ultimately lend a helping hand to those in need. Furthermore, he is very paranoid and will act on anything that moves. Despite this, in the face of danger he remains vigilant and goes about his action cautiously. He has a slight thirst for battle and strongly disapproves death. Terrador is also very protective of the earth, acting downright rude to those who mistreat it and sometimes even hostile. He is a very loyal ally to have and is also an honest echidna; well he wouldn't be so successful with lying in the first place. All in all Terrador is laid-back and down-to-earth and once this echidna trusts someone, he will bestow that individual unbelievable kindness.
Strengths: There is a three month period of time where Terrador's power makes a noticeable increase. These are the months of spring, March, April and May, the time when several living things on the Earth are reborn.
Power source: The people of the Saxum clan believed they were a physical personification of the spirit of the earth, thus granting them its power. As such, Terrador inherited this power and belief from his parents. His connection to the earth is his main power source and as mentioned above, the markings on his hands and feet are the key to controlling his power. His lack of gloves and shoes strengthens the connection as well. He shares a give and take relationship with the earth. The earth lends him its power, which he takes to utilize for his own intentions and if possible, he places any earth he used back into to ground, his way of returning the power and therefore beginning a continuous cycle.
Weaknesses: Terrador is moderately aquaphobic and the water also hinders his powers. He is also quite acrophobic, although it is not as severe as the previous phobia. If he remains too far from the ground for prolonged amounts of time, he will begin to feel lightheaded and it strips him of his power just as the aquaphobia does. Terrador is at his strongest when his feet are in direct contact with the ground, enabling him to transfer his kinetic energies into his power for fast and powerful moves, so if one were to immobilize his legs, his options would be limited. Since he could overcome this weakness by bringing the other parts of his body in contact with the earth, the danger level of this weakness could be debated. If a direct strike were to occur on the center of his hand or feet marking, his body would be briefly enveloped in green sparks, causing his Geokinesis to be disabled for a prolonged period of time. Not much of a weakness, but more of a hindrance; if the temperature is too hot, or too cold, his mind can feel a bit hazy. Another weakness is his tendency to overexert himself. Unless he finishes an enemy quickly before doing so leaves him vulnerable. If Terrador gains the upper hand in a battle, he has a habit of gaining a cocky demeanor, ultimately making flippant decisions.
Combat style: While in combat, Terrador acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents. His preferred fighting style is Hung Gar, which utilizes heavily rooted stances plus strong kicks and punches that evoke the mass and power of earth. He has also trained his body to be both unmovable as rock, and flexible like sand. Furthermore, he boasts surprising agility for how much power his strikes hold.
With his staff, there are many techniques involve slashing, swinging, and stabbing with the staff. Others involve using the staff as a pole vault or prop for hand to hand strikes. He can also threaten the opponent by twirling the staff at high speeds. Once the opponent is off guard, he may begin to use the momentum of the spins to strike. The length of it allows a multitude of long range attacks and accordingly, he is most effective at a distance. However if an opponent does manage to get very close to him, he does have tools to employ; the most effective of these are his fast horizontal strikes. Many of his more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks he possesses are relatively fast and deal great damage. He has a diverse array of low attacks, some slow and heavily damaging, some fast and hard to react to.
Mentally, he never backs down no matter the situation. He fights until victory or defeat and any variation of the two, including death. He acknowledges the foolishness of this mindset, but he was trained this way by his parents and he sticks with it.
Random fact: Upon Terrador’s death, his body would literally turn to virtually indestructible rock. Soon after, his green markings leave his petrified body and form a glowing sphere of energy that hovers above him. Since this is the embodiment of his power, it expands heavily and creates a formidable and harmless explosion of green energy. This returns his Geokinetic energies back to the earth.
Background: Terrador Bellator lived a normal life of a happy kid. This was until the age of six when he unleashed his dormant geomancing capabilities. This phenomenom occured during a frivilous game of tag with his father. As the young echidna reached an arm out to tag him he fell flat on his face. His father accompinied his son who had tears and dirt in his face. The tears soon vanished and his body began shakig. His mother appraoched Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, sheilded him and Gaia in a dome of rock seconds before Terrador let out a scream followed by bright light that consumed the place. Terrador found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son, his father even teaching his vast knowledge of martial arts, keeping their history of the geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he had the potential to surpass his own parents, but the fear of such power prevented that. Things were going great for him until at the age of twelve while the family was asleep deep in the night Terrador awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off, his father demanded that he get as far away as he can. Terrador fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terrador survived by making shelter out of the earth around him, using his Geokinesis to hunt for food and even found bodies of water to drink from. Four years has passed since he has seen his parents or any signs of civilization. Terrador Bellator has gone under self-training in hopes of avenging his fallen parents who he knew well enough were either dead or being held hostage.
Four years later he finally found courage to liberate his parents, knowing their sacrifice could no longer lie in vain. He made his way to Station Square where a figure quickly cuaght his attention. It was an albino wolf dressed in a hooded black trench coat with a plethora of daggers concealed within his attire. His stared at Terrador with his glowing red eyes before fleeing the scene. Terrador pursued into the nearby forest where he confronted the wolf, who claims it has been a long, four year hunt. The two engage in a battle. Terrador was overwhelmed by the wolf's hidden ability to alter reality, succumbing to slash marks to his chest from the wolf's claws, and passed out from loss of blood.
He awoke blindfolded and bonded by chains in a strange place. His blnfold was taken off to see a tiger dressed in a fancy suit who spoke in a slight Italian accent. He seemed to be a gangster of some sort and appeared to be the leader. The tiger carried on to talk about how the same wolf by the name of Lance, Terrador encountered was the same one responsible for the events four years ago along with his group. Also stating that Quake and Gaia have been a thorn in his side for too long and he figured he'd teach tem a lesson about who not to mess with. When Terrador asked what his parents had done the tiger replied by confessing his love for money to enjoy the best things in life. Quake and Gaia would kill his men since they were teenagers. That would stop the money from coming, which infuriated him. He then said someone is litterally dying to see him. His father, Quake, was then thrown in the room by one of the tiger's bodyguards. Quake looked tortured and starved, having an assortment of scars marking his body. His mother, Gaia, was escorted into the room by another guard in a similar condition to Quake. She seemed like a former shell of herself for she remained completely oblivious to her surroundings, only looking blankly at the ground. Quake apologized to Terrador for he felt sorry his son got involved in this epidemic. He began to say something else, only to be stomped on by the tiger. Quake was sent back to his prison then the tiger set his sights on Gaia. He toyed with Terrador by appraoching her, claiming she was beautiful and Quake was not worthy of such a women. An infuriated Terrador broke the wall and grasped the tiger by the throat, pinning him against the nearest wall. Lance entered the room and threw a dagger at Terrador, who in his state, simply cuaght it while keeping his eyes on the mysterious tiger. He threatened him to release his parents of have his blood spilt. Another dagger came flying from Lance that stuck the tiger in the neck. Lance claimed complete loyalty to the tiger but was planning to usurp his power. The two engaged in a second battle. Terrador was aware of his power and gained the upper hand. He told Terrador that even if he defeated him, he had an entire army at his disposal. A voice spooke from afar that told him not to be so sure of that. It was Gaia, who knew Terrador would arrive and formulated a manipulative plan She had gave her regards to her son and went to rescue Quake. The battle went on and Terrador continued his relentless assult, ultimately ending it with an axe kick to the nape of Lance's neck.
He found numerous bodies of the tiger's men along with his mother supporting his injured father and the Bellator family made their escape. They were imprisoned in an oversized mansion and kept in metal prisons to deprive them of their geo powers. Terrador was confused of his mother's immpossible feat. She eradicated countless men seemingly effortless. Upon asking his mother she replied she was more tired that he knew, having to escape into her thoughts to esccape the consant pain. Quake revealed he made a deal with them to go willingly if Terrador was left out of the situation. Then, using the unmatched tracking skills Quake learned from his father he found their old home was only a couple miles away. After a couple enduring hours, the family made it to their destination. Everything was resolved and they were at peace, for now.
Things were going great until that fateful day the worlds merged. His parents vanished from thin air, possibly forced into another dimension. His home in Station Square was overun by the forces of Robotnik. He fled to the mountains yet again temporarily to asses the situation. Terrador searched for answers. One day, he heard restoring the fourteen emeralds to their fullust would return things to normal. He now traverses the distant lands in search of emerald shards.