12-14-2013, 08:20 AM
Guess who has their internet back?
Name: Rimgar
Age: 36
Sex: Male
Species: Robot (Echidna)
Faction: Independent (Leader of the Dark Legion)
Alignment: Lawful Evil
Appearance: (No picture this time. I never got around to making sprites of this guy.) Rimgar has the appearance of an Echidna, taller and gaunter than any of the warrior tribes, but with more muscle tone than any mere scientist. He has been robotosized, so although he retains his original overall appearance, his skin is a dull silver color, and his eyes are neon green with black pupils. He does not wear the traditional Echidna gloves, instead opting for a thick, fingered variety. Never leaves home without his flowing, black-hooded cloak, fastened around his neck with a platinum chain. Wears a simple leather belt, to which he has affixed his personal sidearm.
Personality: Rimgar is an individual driven by pure ego. He often claims to be acting in the best interests of Mobiankind, and to some degree he even believes his own words. In truth, he is power mad and sadistic, seeing any and all evils perpetrated by himself or his underlings as pure righteousness, leading everyone on the path to perfection. Although he does not savor wonton destruction, he will not shy away from it if such methods will bring ultimate victory. Often he will go out of his way to avoid civilian casualties, seeing each life as the building blocks of the future. Any of his men who kill without profit to the Legion are executed on sight. At one time his personality was a little mellower, even virtuous, but he has long forgotten those parts of himself as he claws for more power, a means by which he might attain his dreams and make them reality. He’s a little shaky on the concept of “friends” and “kindness”, preferring to brush sentimental values under the rug in favor of more practical things like “fear” and “respect”. A charismatic speaker, a strong leader, and a cunning strategist, he will stop at nothing to see the entire world improved by his designs. He hates Shazbot with a burning passion, and has vowed to one day avenge himself on his former friend.
Family: He was the sole heir to the control of the Dark Legion, with no siblings or extended family to speak of. His parents are long dead, passed away from some mysterious illness.
Transport: Upon entering the Shattered Universe, Rimgar had no means of transportation, and now uses a stolen Egg Shuttle to get around. Small cargo area and total seating for two. (Can carry 4 additional passengers if they stand.)
Weapons: Carries what appears to be a .45 handgun in his hip holster at all times. In truth, it is a prototype pistol than propels a tiny sliver of aluminum across small, supercharged magnetic rails to high velocity, impacting with the force of a magnum with nearly no recoil. Shots are accurate up to 60 yards, and a block of pure aluminum in the ammo clip means ammunition for this weapon is negligible. Prone to overheating when used in excess. He also carries a variety of deadly gadgets, from flamethrowers to poison gas pellets.
Biography: He was born the only son of Rallard, the leader of the Dark Legion, and I’ez, his wife. When he was young, his father once told him “there is nothing, no change in this world, no feat that cannot be achieved, without the will to move mountains. Never forget son, that if you want to leave your mark on this world, you must be willing to sacrifice everything.” These words stuck with Rimgar all through his childhood. When he was 18, he had already graduated from college at the top of his class, and was looking forward to a bright, promising future.
Then, tragedy struck. A mysterious illness, one that attacked the heart and left it too weak to function properly, struck both his parents. Rimgar, along with all his household staff, was put into quarantine while the doctors attempted to isolate the cause. Fortunately, the disease had only spread to the mother and father, who shared a bed every night. Being without cause or cure, the doctors simply named it “Rallard’s Syndrome”, after the original case. Even in isolation, Rimgar devoted the whole of his considerable intellect to finding a cure, some way he could save his parents, but none could be found. By their bedside, Rimgar pleaded with them to accept a heart transplant. They were important people, so they would be near the top of the organ donor’s list. However, they both refused. Rallard, having been infected the longest, had the lowest odds of survival, even with the transplant. I’ez fared little better, and did not wish to be separated from her husband. They did not want to take two hearts that might go to someone else and save their lives instead.
Desperate, Rimgar turned to his father’s legacy, and scoured the whole of the Dark Legion database for any piece of cybernetics that could hold death at bay. He found many designs and prototypes, few of which had been successfully implemented. He also found several artificial hearts, all of which were tried and tested, but the surgery would still be risky. He called the doctors together and ordered them to sedate his parents so they could begin, but they refused. Apparently, the couple wanted to die together in each other’s arms, fully conscious and not lying in pieces on an operating table. Appalled, Rimgar stormed into their room, breaking quarantine for his last chance to convince his parents not to give up on life. To his shock and horror, they were both dead, passed on while Rimgar stood outside hotly contesting their fate.
His time of public mourning was relatively short, as after only 3 days since their passing, he held a small funeral for them, attended only by their household staff and a few close friends. Then, Rimgar vanished from the public eye, and the Dark Legion declared bankruptcy as all of their assets were suddenly liquidated all at once. For ten years, Rimgar and the Dark Legion had vanished off the face of Mobius…
After those ten long years, an ancient, dusty phone rang. It was a direct line to the Dark Legion’s personal stock office, which had been abandoned since Rimgar’s disappearance. In fact, the whole building was due to be condemned, and were it not for a contractor inspecting the premises, the call would have gone unanswered. When he picked up, a mysterious voice informed him that, no matter what he was getting paid for his current job, he would be paid tenfold to open the filing cabinets and be their stock broker for the next few days. One week passed, and the Dark Legion is suddenly back on the stock market, their shares worth twice as much as when they left. News and broadcast stations all over the globe went into a frenzy; the Dark Legion had returned.
Rimgar soon appeared at a press conference, declaring to all the world that he had resurrected the ancient order of the Legion, and that they would use their connections and industry to change the world. He vowed he would not rest until the king’s great-grandchildren could wake up in a perfect Mobius. He put on a very heroic public face that day, but underneath it all were bribes, schemes, and vicious blackmail. Using his connections with the Legion, he first took control of the criminal underground, getting his fingers into drug trafficking, racketeering, and the black market. Once that was firmly in his grasp, he turned his attention to government and the courts, coercing high-ranking officials into legitimizing every little money-making scheme he proposed. Soon not only was the garbage of Mobius in his pocket, but the aristocracy as well. Then, once everything was in order, he went public in order to begin winning the hearts and minds of the people. Once again, everything in Rimgar’s life was going according to plan; that is, until a certain incident.
Two years ago, under contract from a competing energy company, the Legion was to sabotage a prototype power generator before the day of its grand unveiling. The aim was to make it fail in front of an audience hundreds strong, and to ruin the company’s image while stealing the glory for their competitor. On that day, a meltdown occurred, resulting in an explosion that rocked 4 city blocks and showered the landscape in dust and debris. The man on the inside, whom Rimgar had sent to do the job, was lost in the explosion, along with more than 200 scientists, spectators and local residents. Rimgar was furious. He kept himself informed of every news feed, every police report, and every rumor that went flying in the wake of the disaster, hoping, praying they would not discover the Legion’s connection to the incident. At first it seemed as though they were in the clear, until a survivor was found at the center of the blast crater. Immediately Rimgar saw to it that this echidna was watched at all times, until they could confirm that he knew nothing of importance. Several weeks went by, and Rimgar found himself taking pity on the broken creature lying on the hospital bed. He decided the time had come to put everything into practice, and make him an example for the world what a bright and glorious future cybernetics will bring.
For two years, Shazbot was Rimgar’s shining example, a testament to the Dark Legion’s mandate of better living through technology. The two of them attended conferences, meetings, senate hearings, and all manner of public events as Rimgar showed off his prize. During that time, the two became friends, brothers in the Legion, sharing all the same hopes and dreams. However, Rimgar kept his criminal ties a secret. He knew his friend to be an honorable sort, and honorable people have a way of acting foolish when faced with grim reality.
One night, another disaster struck Rimgar’s life. It was late, and he was going through his records trying to track down an old deal he made with a local mob boss. He was called away from his office suddenly by a silent alarm, triggered by some unknown intruder. In his rush to apprehend them he forgot to properly latch the safe. After he’d left, Shazbot came wandering into his office, oblivious to the commotion, and discovered the files. Rimgar returned just in time to greet his now former friend, and knew that he had no choice but to put him down, before he did something especially foolish. Unfortunately, his draw was too slow, and he cursed his organic muscles and his frail body. Plying every wicked charm he could muster, he tried to convince Shaz to hesitate, to lower his guard long enough to get off the first deadly shot. Just when his opponent looked as though he’d lost the will to fight, Rimgar snatched up his pistol, and an insane buzzing roared up from the back of his mind. Words like “friend” and “brother” and “parents” all came rushing into his mind the instant he pulled the trigger, causing the shot to go wide. Before he could recover, another shot rang out, and he felt an intense burning in his chest, followed by a biting chill. As he lay on the floor, his vision becoming a clouded haze, he looked up at the face of his killer, harsh and cruel in the half-light. Life left him, and he felt all his ambitions slipping away into nothingness…
He awoke, amidst the sound of whirring machines and beeping computers. He was standing upright in a metal tube, though he had no feeling in his… well, his anything. He had been robotocized, an ancient and barbaric technology that had been researched by his scientists for potential applications in quick and painless cybernetic enhancement. It seemed as though they didn’t have time to save Rimgar with more elaborate methods, and resorted to the quick, easy fix. No sooner was he out of the tube than he was quizzing his men for status updates on Shazbot. He was told that he’d been out for over 12 hours, and that in that time Shazbot had stolen one of their prized airships, The Barracuda, and had attempted to flee with it before he and the ship mysteriously vanished from the face of Mobius. Rimgar flew into a rage, smashing equipment and flinging scientists like rag dolls. He vowed that he would track down Shazbot, reclaim what had been stolen, and that he would have his revenge on that two-faced traitor who dared defy the will of the Legion. Even now, he searches for a way to pursue his quarry to whatever pocket dimension he has hidden himself in…
Moves/Combat Style:
Magna-Handgun: Fires his pistol at a target, striking with deadly accuracy up to 60 yards. The rounds deal little damage, but are armor piercing, boring through hardened surfaces and slicing through metal. They also create a small shockwave as they fly, pushing aside anything that comes within half an inch of the bullet’s trajectory and giving each impact a small amount of knockback. Prone to overheating; can only fire 8 shots before having to purge the firing chamber. (Able to fire a maximum of 2 shots per major action) Purging the chamber takes an amount of time equal to 7 major actions (counted across all turns for all players in combat), after which Rimgar must spend an additional major action to cycle the chamber, making the gun ready to fire again. Rimgar can use any other ability while the Magna-Handgun is on cooldown. This weapon can be fired underwater and in space.
Volt Knuckles: Rimgar has replaced the traditional knuckle-spikes on his gloves with pairs of square-metal diodes. These high-voltage knuckles electrocute enemies on contact, giving a lightning kick to each punch and potentially stunning organic targets. When used to attack metal targets, (like robots) has a chance to overload their circuits and deal extra damage. Can be used any number of times per day with no charge limit. Especially dangerous to use around water; if Rengar is wet when he tries to throw a volt-punch, he runs the risk of shorting out, frying the tasers in his fists and rendering them useless until repaired. (Since the flamethrower uses the tasers as an ignition source, they are also disabled, until the tasers can be repaired.)
Hands of Fire: Between each of the diodes on his knuckles is a small spray nozzle that ejects a volatile, highly combustible fluid that ignites when passing through the arcing electricity, creating large gouts of flame that fire up to 6 feet, with a 3 foot spread at maximum range. He has enough fluid in both arms to spew flames continuously for 8 major actions. (4 turns) If he runs out, he must return to his hideout for more fluid, or he can refill with regular gasoline (Or similar equally-flammable liquid) should it ever be made available, giving him a maximum of 4 actions (2 turns) worth of spray. The gasoline flames also only reach 4 feet with a 2 foot spread. Enemies set on fire take damage over time, and burns continue to pain opponents long after the flames have died. Can also be used to melt/set terrain on fire for several turns, making it hazardous. Robotic enemies suffer greatly reduced damage from fire.
Poison Gas Pellets: Ejects a small, fragile glass pellet from Rimgar’s stomach, either into his waiting palm to be thrown, or straight onto the ground where it detonates at Rimgar’s feet. Any organic enemy within 10 feet of the impact point (throw radius is about 20 feet) begins to take small amounts of poison damage. The cloud lasts 5 turns (Counted for all players in combat) or until the end of Rimgar’s next turn, whichever comes first. This damage-over-time effect lingers after a target has left the cloud, up to 3 of their turns, depending on their constitution. (Note that in the case of a large number of players in combat, anyone caught in the radius after the smoke dissipates at the end of 5 turns still take the lingering effects of the poison, as though they had stepped out of the radius.) When the pellet is dropped in an enclosed space (like a room or a hallway) the cloud lingers for an additional 5 turns, or until the end of Rimgar’s second turn. This ability has no effect on robots. Can be affected by weather and windy conditions, causing the cloud to dissipate in a little as 2 turns on a windy day. (Enemies in the impact area are still poisoned) The toxin is aerosol based, and must be absorbed through the lungs to have any great effect. It can be ingested, with only the risk of stomach cramps to trouble the victim. Therefore, using this ability in water will cause the poison to be dispersed into the liquid, rendering it all but harmless. Can carry up to 3 pellets at a time
Precision Missile: Conceals tiny, pencil-sized rockets in his chest, launching them at distant foes with explosive results. Can track fast-moving targets and carries a payload equal to that of a hand-grenade. Effective tracking range is 80 feet, with a maximum flight distance of 100 yards. Can be fired in artillery-mode to strike distant locations, making them effective for flushing enemies out of cover. Small size and light weight makes them easily susceptible to windy or stormy conditions, severely affecting their accuracy and flight distance. To fire, Rimgar must spend 2 actions (1 full turn) setting himself and tracking his target, firing during the second action. (He cannot move and fire on the same turn) He is able to swap the fuel cells in each missile for an aquatic-based propellant, turning them into high-speed torpedoes when fired underwater. Carries a maximum of 4 missiles, which can only be replenished at his hideout.
Cloak of Deception: If you’ve ever seen the movie “Predator”, you already know how this works. Activates a framework of light-bending cells in his cloak, wrapping it around himself and rendering Rimgar all but invisible until the beginning of his next turn. While cloaked, Rimgar cannot use any of his abilities, and if he is damaged while using this ability, the cloak becomes disabled for the remainder of combat. (Fixing it outside of combat is simple, but takes anywhere from 15 to 30 minutes) Rimgar can cloak himself and one other ally for a stealthy dodge maneuver, although doing so puts the cloak at even greater risk of damage. When used out of combat, allows Rimgar to sneak around largely unnoticed for up to 1 minute, after which the light-cells suffer a burn-out, and the cloak must be repaired before it can be used again. (Note: Stealthing before a major combat leaves it unusable for the duration of the fight; therefore getting caught can be a risky proposition.) The cloak cannot block infrared vision, and appears as static on x-ray imaging. Requires 1 minor action, and can only be activated at the end of his turn during combat. Whenever Rimgar is attacked, if his cloak is still functional, he can activate it in lieu of a counterattack to avoid the blow or bullet, reappearing a short distance away. Can perform up to 6 stealths/dodges in a single combat before the cloak burns out.
Team Blast; We Are Legion! : Rimgar calls all of his allies to arms, focusing everyone’s firepower in a single direction to decimate an enemy or group of enemies. Any NPC ally not currently engaged in combat will leap to his side, and any other unit in combat with an enemy will be granted a free action with which to fire on the designated target area, creating a field of cross-fire. If an ally has an extra sidearm handy, they will toss it to Rimgar, who will empty the clip into his target; otherwise he will expend all remaining rounds in his Magna-Handgun. Other player-characters who attack the same target will also deal bonus damage. As a side effect, any NPCs in the combat area who are neutral to Rimgar may be inspired to join his cause, taking up arms to fight alongside him, adding their fighting-strength to his squad for the rest of the battle. (Probably longer) Using this ability takes a full turn (2 actions) and he cannot move or stealth-dodge while using it. Successfully killing or disabling enemies with this ability gives his allies a strong morale-boost which lasts even after the end of the combat.
Chaos Burst; Overlord Cannon: Drops to one knee and brings his arms together to form a massive cannon with a spinning chamber. After a brief charge, launches a huge ball of elemental destruction, charged with all his damage potential at once. On impact the mortar explodes, sending every enemy within 10 feet flying, and damaging every enemy within 15 feet for a mixture of poison, fire, and electric damage, stunning his targets while inflicting minor damage-over-time for 1-3 turns and leaving them with moderate burns. The mortar also generates a localized sonic boom, pushing aside anyone who comes within 2 feet of its flight path. (No damage) Can be fired without a chaos emerald once every two days, otherwise it can be fired up to twice a day. (At least 12 hours between shots.)
Skills:
Master Commander: Able to inspire allies to daring feats of valor, increasing the effectiveness of allied NPCs in combat and giving other players a boost in combat effectiveness, slightly raising their hit/evade. Able to command nearly any unit with practiced ease.
Quick-Draw: After his death at the hands of Shazbot, Rimgar has learned how to draw his sidearm with blinding speed and pinpoint precision. Drawing his sidearm is considered a free action, and always supersedes other player or NPC actions when carried out at the same time. Additionally, he suffers no penalty for firing from the hip, striking any target within 20 feet with the same accuracy as someone firing at shoulder-height. Other characters with similar speed-based skills/abilities carry out their actions in standard order.
Silver Tongue: Rimgar has a much higher chance than normal of convincing others to see things his way. His natural charm and charisma, combined with a knack for leadership, make others want to listen to him. He is also perceptive, able to root out the secret weaknesses and desires of his targets, making effective decisions about whether to bribe or blackmail.
Strengths:
Cunning: Rimgar likes to stay 2 steps ahead of everyone, even his own men. No matter what his actions may indicate, he is always plotting and planning ahead, looking for ways to turn each new development to his advantage.
Robotocized: When he was shot, his men had to robotocize Rimgar in order to save his life. Now, his brain is much more portable, and easily transferred. If ever his body becomes horribly mangled or broken, he can always switch to a spare body. Whenever he returns to his hideout, he can be fully recovered and ready for action in as little as five minutes. Out in the field, he requires the aid of a skilled mechanic to recover from injuries. He does not breath, and has no need to eat or sleep.
Ruthless: Rimgar is determined to the point of madness to see his plans through to the end. He will never stop, never falter, and never back down in the face of overwhelming opposition. He will use every underhanded trick, every shortcut and maneuver to attain ultimate victory. Even when defeated, he will always be prepared to hatch some new scheme or play some overlooked trump-card. For him, the only true defeat to be found is in death, and he is a master at evading it.
Weaknesses:
Mentally Unbalanced: Rimgar practices cognitive dissonance with unparalleled frequency, conniving every possible crime while assuring himself of his own righteousness. Whenever he reaches a point where he is consciously aware of his own hypocrisy, he suffers a complete mental breakdown, losing all faith in his motives and goals and hiding himself away from the rest of the world. Such episodes are as rare as they are brief, as it doesn’t take long to remind himself of his vision of the perfect, beautiful world he is building. Still, such doubts nag at the back of his mind like gnats, and he must constantly find ways to drown them out.
Overlooks the Obvious: Rimgar prides himself on his mental acuity, in fact he fancies himself “a genius whose wit is beyond compare, and whose grasp of the universe is beyond measure.” He likes to control everything, down to the smallest detail. However, because he so enjoys his control over the subtle, he often fails to grasp what most would consider obvious. Sometimes, his plans are defeated by the simplest, most glaring flaw, one he either failed or refused to take into account. He spends so much of his time outplaying the knight, queen, and bishop all at once that he fails to notice the pawn creeping ever closer toward his back row…
Undisciplined: Though he fancies himself a genius, he has never once taken it upon himself to learn even basic self-defense. Relying on strategy, cunning, and a vast array of gadgets, he never learned to fight, and is easily overpowered in a straight brawl. When the gloves come off, his only practical option is flight.
Other Info:
Rimgar is the leader of his own private faction, therefore no matter where his dealings take him, he is never affiliated with any single other faction. He might aid or oppose them, but he is for all intents and purposes a faction unto himself.
He will enter the shattered universe with very few minions, along with a couple of his must trusted lieutenants. (NPC bios to follow) These minions will spread out across the shattered universe to join every other faction as a hidden agent. Regardless of their actions for that faction, they are unquestioningly loyal to the Dark Legion, and send regular reports to Rimgar several times a week.
Minions:
The uniform of a member of the Dark Legion consists of a black hooded cloak. All members, regardless of rank, have at least one cybernetic augmentation, including eyes, limbs, and organ replacements. Though in the past the Dark Legion was exclusive to echidnas, now all races of mobians (and even humans) can be counted among their ranks. They are constantly on the lookout for new recruits, and will report potential candidates to their superiors before approaching. Whenever they meet in their secret hideout, they appear in uniform; otherwise they keep their hoods safely under lock and key. Only Rimgar’s two lieutenants are exempt from the dress code, opting instead for all-black pants and long-sleeve shirts.
Lieutenants:
Name: Sveinhelm (“Sven”)
Age: 59
Sex: Male
Species: Echidna
Faction: Independent (Dark Legion)
Alignment: Lawful Neutral
Appearance: A dark, maroon-red echidna with a heavily muscled build despite his age. Wears black jeans with a black long-sleeve shirt. Has a silver sash that flows from his right shoulder to his left hip. Has a pair of machine pistols with extended clips belted to his wait, with extra clips sticking out from pouches on the back of his belt. Both his eyes are cybernetic, a dull grey with no pupils. Carries himself like a military man, with an air of elegance and sophistication. Often has a severe look on his face, as though he just tasted something horrible.
Personality: Rimgar’s second-in-command, and his most trusted advisor, Sven takes his job very seriously. He was the head butler of Rimgar’s estate, and has served his family for three generations. He follows Rimgar’s commands with extreme diligence and unquestioning loyalty. Rimgar often confides in him, and Sven is the only living being able to speak with the tyrant on equal footing. Often acts as a check for Rimgar’s violent temper. Has an extreme dislike for his comrade, Esmera.
Bio: Sven served in the St. John Special Forces under his majesty King Acorn the XII, where he was grievously wounded by a grenade, which took both his eyes. He was approached by Rimgar’s grandfather, who offered him not only his sight, but a new assignment as his butler and personal bodyguard. In his service, Sven vowed to always protect and serve the masters of the Dark Legion for as long as he lived.
When Rimgar dissolved the Dark Legion, Sven thought he might have lost his reason for living, until one night when a local drug lord raided their hideout in retaliation for Rimgar’s attempt to extort money. During the shootout, Rimgar stood by him and held the gangsters off until they could make their escape, even going so far as to take a bullet in the shoulder for his old butler. From that moment on, Sven never questioned his master, following his orders to the letter. Any doubt he might have held for Rimgar’s leadership dispelled, Sven now makes it his solemn duty to see their plans through to the end.
Skills:
With Age Comes Experience: Sven may be old, but he is still just as strong and fast as he was 20 years ago, except now he has a plethora of training and combat experience to back it up. Whenever a saving throw is made for Sven, he will usually get the better (if not best) result, affording him a great deal of survivability.
Name: Esmera Elda
Age: TOP SECRET (appears 25-27)
Sex: Female
Species: Fox
Faction: Independent (Dark Legion)
Alignment: Neutral
Appearance: A shapely vixen with a lithe frame and strong, muscular legs. Wears loose-fitting black pants belted tightly at the waist, a black tank-top with a leather jacket, and an ammo belt hanging freely from her belt. Has long, wavy hair, and an especially fluffy tail that waves back-and-forth when she talks. Her fur is a pale, russet brown, and she keeps a pistol belted to her left waist. (She is left-handed) Also carries several knives concealed throughout her wardrobe, including a tiny dagger hidden inside her hair. It is unknown what has been cybernetically enhanced, although rumors abound…
Personality: Playful and nonchalant, she seems to be uninterested in the things going on around her. A stark contrast to her partner, she never seems to take anything seriously, and is constantly cracking bad jokes, especially at times when such jokes would be inappropriate. Inside, she is ambitious and observant, looking to raise her status in the world with as little work as possible. She has no great love for Rimgar’s vision or the Dark Legion, however she holds a great deal of respect for the charismatic echidna, and he is the only one she takes orders from. Unlike other power-hungry individuals, she does not wish to claim total authority, being content to remain in her current rank and avoid any of the responsibility. She makes it her business to annoy Sven whenever possible.
Bio: Esmera was a petty crook, a pickpocket, before joining the legion. She’d distract young men on the street with her demure figure and winning smile, then swipe their pocketbooks while they were distracted. What she did before this is unknown, however she seemed to retain a great number of remarkle skills, which she put to use when she tried to pull her act on a certain echidna walking down a dark alley. Rimgar retaliated violently, but Esmera survived the assault, and after he’d had a chance to calm down, Rimgar admitted that he was impressed her talents, and asked if she would like a job.
She refused at first, but not before learning where the hideout was. That night, she snuck in and decided to steal something from Rimgar, a way to get back at him for foiling her first attempt to rob him. Unfortunately, Rimgar knew she was coming and laid a trap for her. 10 armed guards attempted to bring her down, but she evaded every single one, hospitalizing all ten and making a break for the exit. Rimgar was waiting there, holding the door open, when he informed her that the interview was a smashing success, and that she was now hired to be one of his top brass. Now it was Esmera’s turn to be impressed, as it seemed this echidna that showed no fear or hesitation had outsmarted her at every turn. She agreed, and has been working as his top infiltrator ever since.
Skills:
My Eyes Are Up Here: Esmera is pretty, and she knows it. Whenever she deals with a member of the opposite sex, she is much more likely to persuade him.
Knives Akimbo: No matter where she is or what she’s doing, Esmera always has a knife. Even if subjected to a strip search, she would still find some way to smuggle a blade. Whatever the situation, a knife will always find a way into her hand. She can throw them like candy at a parade and still find more to add to her arsenal.
Okay, I'ma go sleep now. That was more work than it was worth.
Name: Rimgar
Age: 36
Sex: Male
Species: Robot (Echidna)
Faction: Independent (Leader of the Dark Legion)
Alignment: Lawful Evil
Appearance: (No picture this time. I never got around to making sprites of this guy.) Rimgar has the appearance of an Echidna, taller and gaunter than any of the warrior tribes, but with more muscle tone than any mere scientist. He has been robotosized, so although he retains his original overall appearance, his skin is a dull silver color, and his eyes are neon green with black pupils. He does not wear the traditional Echidna gloves, instead opting for a thick, fingered variety. Never leaves home without his flowing, black-hooded cloak, fastened around his neck with a platinum chain. Wears a simple leather belt, to which he has affixed his personal sidearm.
Personality: Rimgar is an individual driven by pure ego. He often claims to be acting in the best interests of Mobiankind, and to some degree he even believes his own words. In truth, he is power mad and sadistic, seeing any and all evils perpetrated by himself or his underlings as pure righteousness, leading everyone on the path to perfection. Although he does not savor wonton destruction, he will not shy away from it if such methods will bring ultimate victory. Often he will go out of his way to avoid civilian casualties, seeing each life as the building blocks of the future. Any of his men who kill without profit to the Legion are executed on sight. At one time his personality was a little mellower, even virtuous, but he has long forgotten those parts of himself as he claws for more power, a means by which he might attain his dreams and make them reality. He’s a little shaky on the concept of “friends” and “kindness”, preferring to brush sentimental values under the rug in favor of more practical things like “fear” and “respect”. A charismatic speaker, a strong leader, and a cunning strategist, he will stop at nothing to see the entire world improved by his designs. He hates Shazbot with a burning passion, and has vowed to one day avenge himself on his former friend.
Family: He was the sole heir to the control of the Dark Legion, with no siblings or extended family to speak of. His parents are long dead, passed away from some mysterious illness.
Transport: Upon entering the Shattered Universe, Rimgar had no means of transportation, and now uses a stolen Egg Shuttle to get around. Small cargo area and total seating for two. (Can carry 4 additional passengers if they stand.)
Weapons: Carries what appears to be a .45 handgun in his hip holster at all times. In truth, it is a prototype pistol than propels a tiny sliver of aluminum across small, supercharged magnetic rails to high velocity, impacting with the force of a magnum with nearly no recoil. Shots are accurate up to 60 yards, and a block of pure aluminum in the ammo clip means ammunition for this weapon is negligible. Prone to overheating when used in excess. He also carries a variety of deadly gadgets, from flamethrowers to poison gas pellets.
Biography: He was born the only son of Rallard, the leader of the Dark Legion, and I’ez, his wife. When he was young, his father once told him “there is nothing, no change in this world, no feat that cannot be achieved, without the will to move mountains. Never forget son, that if you want to leave your mark on this world, you must be willing to sacrifice everything.” These words stuck with Rimgar all through his childhood. When he was 18, he had already graduated from college at the top of his class, and was looking forward to a bright, promising future.
Then, tragedy struck. A mysterious illness, one that attacked the heart and left it too weak to function properly, struck both his parents. Rimgar, along with all his household staff, was put into quarantine while the doctors attempted to isolate the cause. Fortunately, the disease had only spread to the mother and father, who shared a bed every night. Being without cause or cure, the doctors simply named it “Rallard’s Syndrome”, after the original case. Even in isolation, Rimgar devoted the whole of his considerable intellect to finding a cure, some way he could save his parents, but none could be found. By their bedside, Rimgar pleaded with them to accept a heart transplant. They were important people, so they would be near the top of the organ donor’s list. However, they both refused. Rallard, having been infected the longest, had the lowest odds of survival, even with the transplant. I’ez fared little better, and did not wish to be separated from her husband. They did not want to take two hearts that might go to someone else and save their lives instead.
Desperate, Rimgar turned to his father’s legacy, and scoured the whole of the Dark Legion database for any piece of cybernetics that could hold death at bay. He found many designs and prototypes, few of which had been successfully implemented. He also found several artificial hearts, all of which were tried and tested, but the surgery would still be risky. He called the doctors together and ordered them to sedate his parents so they could begin, but they refused. Apparently, the couple wanted to die together in each other’s arms, fully conscious and not lying in pieces on an operating table. Appalled, Rimgar stormed into their room, breaking quarantine for his last chance to convince his parents not to give up on life. To his shock and horror, they were both dead, passed on while Rimgar stood outside hotly contesting their fate.
His time of public mourning was relatively short, as after only 3 days since their passing, he held a small funeral for them, attended only by their household staff and a few close friends. Then, Rimgar vanished from the public eye, and the Dark Legion declared bankruptcy as all of their assets were suddenly liquidated all at once. For ten years, Rimgar and the Dark Legion had vanished off the face of Mobius…
After those ten long years, an ancient, dusty phone rang. It was a direct line to the Dark Legion’s personal stock office, which had been abandoned since Rimgar’s disappearance. In fact, the whole building was due to be condemned, and were it not for a contractor inspecting the premises, the call would have gone unanswered. When he picked up, a mysterious voice informed him that, no matter what he was getting paid for his current job, he would be paid tenfold to open the filing cabinets and be their stock broker for the next few days. One week passed, and the Dark Legion is suddenly back on the stock market, their shares worth twice as much as when they left. News and broadcast stations all over the globe went into a frenzy; the Dark Legion had returned.
Rimgar soon appeared at a press conference, declaring to all the world that he had resurrected the ancient order of the Legion, and that they would use their connections and industry to change the world. He vowed he would not rest until the king’s great-grandchildren could wake up in a perfect Mobius. He put on a very heroic public face that day, but underneath it all were bribes, schemes, and vicious blackmail. Using his connections with the Legion, he first took control of the criminal underground, getting his fingers into drug trafficking, racketeering, and the black market. Once that was firmly in his grasp, he turned his attention to government and the courts, coercing high-ranking officials into legitimizing every little money-making scheme he proposed. Soon not only was the garbage of Mobius in his pocket, but the aristocracy as well. Then, once everything was in order, he went public in order to begin winning the hearts and minds of the people. Once again, everything in Rimgar’s life was going according to plan; that is, until a certain incident.
Two years ago, under contract from a competing energy company, the Legion was to sabotage a prototype power generator before the day of its grand unveiling. The aim was to make it fail in front of an audience hundreds strong, and to ruin the company’s image while stealing the glory for their competitor. On that day, a meltdown occurred, resulting in an explosion that rocked 4 city blocks and showered the landscape in dust and debris. The man on the inside, whom Rimgar had sent to do the job, was lost in the explosion, along with more than 200 scientists, spectators and local residents. Rimgar was furious. He kept himself informed of every news feed, every police report, and every rumor that went flying in the wake of the disaster, hoping, praying they would not discover the Legion’s connection to the incident. At first it seemed as though they were in the clear, until a survivor was found at the center of the blast crater. Immediately Rimgar saw to it that this echidna was watched at all times, until they could confirm that he knew nothing of importance. Several weeks went by, and Rimgar found himself taking pity on the broken creature lying on the hospital bed. He decided the time had come to put everything into practice, and make him an example for the world what a bright and glorious future cybernetics will bring.
For two years, Shazbot was Rimgar’s shining example, a testament to the Dark Legion’s mandate of better living through technology. The two of them attended conferences, meetings, senate hearings, and all manner of public events as Rimgar showed off his prize. During that time, the two became friends, brothers in the Legion, sharing all the same hopes and dreams. However, Rimgar kept his criminal ties a secret. He knew his friend to be an honorable sort, and honorable people have a way of acting foolish when faced with grim reality.
One night, another disaster struck Rimgar’s life. It was late, and he was going through his records trying to track down an old deal he made with a local mob boss. He was called away from his office suddenly by a silent alarm, triggered by some unknown intruder. In his rush to apprehend them he forgot to properly latch the safe. After he’d left, Shazbot came wandering into his office, oblivious to the commotion, and discovered the files. Rimgar returned just in time to greet his now former friend, and knew that he had no choice but to put him down, before he did something especially foolish. Unfortunately, his draw was too slow, and he cursed his organic muscles and his frail body. Plying every wicked charm he could muster, he tried to convince Shaz to hesitate, to lower his guard long enough to get off the first deadly shot. Just when his opponent looked as though he’d lost the will to fight, Rimgar snatched up his pistol, and an insane buzzing roared up from the back of his mind. Words like “friend” and “brother” and “parents” all came rushing into his mind the instant he pulled the trigger, causing the shot to go wide. Before he could recover, another shot rang out, and he felt an intense burning in his chest, followed by a biting chill. As he lay on the floor, his vision becoming a clouded haze, he looked up at the face of his killer, harsh and cruel in the half-light. Life left him, and he felt all his ambitions slipping away into nothingness…
He awoke, amidst the sound of whirring machines and beeping computers. He was standing upright in a metal tube, though he had no feeling in his… well, his anything. He had been robotocized, an ancient and barbaric technology that had been researched by his scientists for potential applications in quick and painless cybernetic enhancement. It seemed as though they didn’t have time to save Rimgar with more elaborate methods, and resorted to the quick, easy fix. No sooner was he out of the tube than he was quizzing his men for status updates on Shazbot. He was told that he’d been out for over 12 hours, and that in that time Shazbot had stolen one of their prized airships, The Barracuda, and had attempted to flee with it before he and the ship mysteriously vanished from the face of Mobius. Rimgar flew into a rage, smashing equipment and flinging scientists like rag dolls. He vowed that he would track down Shazbot, reclaim what had been stolen, and that he would have his revenge on that two-faced traitor who dared defy the will of the Legion. Even now, he searches for a way to pursue his quarry to whatever pocket dimension he has hidden himself in…
Moves/Combat Style:
Magna-Handgun: Fires his pistol at a target, striking with deadly accuracy up to 60 yards. The rounds deal little damage, but are armor piercing, boring through hardened surfaces and slicing through metal. They also create a small shockwave as they fly, pushing aside anything that comes within half an inch of the bullet’s trajectory and giving each impact a small amount of knockback. Prone to overheating; can only fire 8 shots before having to purge the firing chamber. (Able to fire a maximum of 2 shots per major action) Purging the chamber takes an amount of time equal to 7 major actions (counted across all turns for all players in combat), after which Rimgar must spend an additional major action to cycle the chamber, making the gun ready to fire again. Rimgar can use any other ability while the Magna-Handgun is on cooldown. This weapon can be fired underwater and in space.
Volt Knuckles: Rimgar has replaced the traditional knuckle-spikes on his gloves with pairs of square-metal diodes. These high-voltage knuckles electrocute enemies on contact, giving a lightning kick to each punch and potentially stunning organic targets. When used to attack metal targets, (like robots) has a chance to overload their circuits and deal extra damage. Can be used any number of times per day with no charge limit. Especially dangerous to use around water; if Rengar is wet when he tries to throw a volt-punch, he runs the risk of shorting out, frying the tasers in his fists and rendering them useless until repaired. (Since the flamethrower uses the tasers as an ignition source, they are also disabled, until the tasers can be repaired.)
Hands of Fire: Between each of the diodes on his knuckles is a small spray nozzle that ejects a volatile, highly combustible fluid that ignites when passing through the arcing electricity, creating large gouts of flame that fire up to 6 feet, with a 3 foot spread at maximum range. He has enough fluid in both arms to spew flames continuously for 8 major actions. (4 turns) If he runs out, he must return to his hideout for more fluid, or he can refill with regular gasoline (Or similar equally-flammable liquid) should it ever be made available, giving him a maximum of 4 actions (2 turns) worth of spray. The gasoline flames also only reach 4 feet with a 2 foot spread. Enemies set on fire take damage over time, and burns continue to pain opponents long after the flames have died. Can also be used to melt/set terrain on fire for several turns, making it hazardous. Robotic enemies suffer greatly reduced damage from fire.
Poison Gas Pellets: Ejects a small, fragile glass pellet from Rimgar’s stomach, either into his waiting palm to be thrown, or straight onto the ground where it detonates at Rimgar’s feet. Any organic enemy within 10 feet of the impact point (throw radius is about 20 feet) begins to take small amounts of poison damage. The cloud lasts 5 turns (Counted for all players in combat) or until the end of Rimgar’s next turn, whichever comes first. This damage-over-time effect lingers after a target has left the cloud, up to 3 of their turns, depending on their constitution. (Note that in the case of a large number of players in combat, anyone caught in the radius after the smoke dissipates at the end of 5 turns still take the lingering effects of the poison, as though they had stepped out of the radius.) When the pellet is dropped in an enclosed space (like a room or a hallway) the cloud lingers for an additional 5 turns, or until the end of Rimgar’s second turn. This ability has no effect on robots. Can be affected by weather and windy conditions, causing the cloud to dissipate in a little as 2 turns on a windy day. (Enemies in the impact area are still poisoned) The toxin is aerosol based, and must be absorbed through the lungs to have any great effect. It can be ingested, with only the risk of stomach cramps to trouble the victim. Therefore, using this ability in water will cause the poison to be dispersed into the liquid, rendering it all but harmless. Can carry up to 3 pellets at a time
Precision Missile: Conceals tiny, pencil-sized rockets in his chest, launching them at distant foes with explosive results. Can track fast-moving targets and carries a payload equal to that of a hand-grenade. Effective tracking range is 80 feet, with a maximum flight distance of 100 yards. Can be fired in artillery-mode to strike distant locations, making them effective for flushing enemies out of cover. Small size and light weight makes them easily susceptible to windy or stormy conditions, severely affecting their accuracy and flight distance. To fire, Rimgar must spend 2 actions (1 full turn) setting himself and tracking his target, firing during the second action. (He cannot move and fire on the same turn) He is able to swap the fuel cells in each missile for an aquatic-based propellant, turning them into high-speed torpedoes when fired underwater. Carries a maximum of 4 missiles, which can only be replenished at his hideout.
Cloak of Deception: If you’ve ever seen the movie “Predator”, you already know how this works. Activates a framework of light-bending cells in his cloak, wrapping it around himself and rendering Rimgar all but invisible until the beginning of his next turn. While cloaked, Rimgar cannot use any of his abilities, and if he is damaged while using this ability, the cloak becomes disabled for the remainder of combat. (Fixing it outside of combat is simple, but takes anywhere from 15 to 30 minutes) Rimgar can cloak himself and one other ally for a stealthy dodge maneuver, although doing so puts the cloak at even greater risk of damage. When used out of combat, allows Rimgar to sneak around largely unnoticed for up to 1 minute, after which the light-cells suffer a burn-out, and the cloak must be repaired before it can be used again. (Note: Stealthing before a major combat leaves it unusable for the duration of the fight; therefore getting caught can be a risky proposition.) The cloak cannot block infrared vision, and appears as static on x-ray imaging. Requires 1 minor action, and can only be activated at the end of his turn during combat. Whenever Rimgar is attacked, if his cloak is still functional, he can activate it in lieu of a counterattack to avoid the blow or bullet, reappearing a short distance away. Can perform up to 6 stealths/dodges in a single combat before the cloak burns out.
Team Blast; We Are Legion! : Rimgar calls all of his allies to arms, focusing everyone’s firepower in a single direction to decimate an enemy or group of enemies. Any NPC ally not currently engaged in combat will leap to his side, and any other unit in combat with an enemy will be granted a free action with which to fire on the designated target area, creating a field of cross-fire. If an ally has an extra sidearm handy, they will toss it to Rimgar, who will empty the clip into his target; otherwise he will expend all remaining rounds in his Magna-Handgun. Other player-characters who attack the same target will also deal bonus damage. As a side effect, any NPCs in the combat area who are neutral to Rimgar may be inspired to join his cause, taking up arms to fight alongside him, adding their fighting-strength to his squad for the rest of the battle. (Probably longer) Using this ability takes a full turn (2 actions) and he cannot move or stealth-dodge while using it. Successfully killing or disabling enemies with this ability gives his allies a strong morale-boost which lasts even after the end of the combat.
Chaos Burst; Overlord Cannon: Drops to one knee and brings his arms together to form a massive cannon with a spinning chamber. After a brief charge, launches a huge ball of elemental destruction, charged with all his damage potential at once. On impact the mortar explodes, sending every enemy within 10 feet flying, and damaging every enemy within 15 feet for a mixture of poison, fire, and electric damage, stunning his targets while inflicting minor damage-over-time for 1-3 turns and leaving them with moderate burns. The mortar also generates a localized sonic boom, pushing aside anyone who comes within 2 feet of its flight path. (No damage) Can be fired without a chaos emerald once every two days, otherwise it can be fired up to twice a day. (At least 12 hours between shots.)
Skills:
Master Commander: Able to inspire allies to daring feats of valor, increasing the effectiveness of allied NPCs in combat and giving other players a boost in combat effectiveness, slightly raising their hit/evade. Able to command nearly any unit with practiced ease.
Quick-Draw: After his death at the hands of Shazbot, Rimgar has learned how to draw his sidearm with blinding speed and pinpoint precision. Drawing his sidearm is considered a free action, and always supersedes other player or NPC actions when carried out at the same time. Additionally, he suffers no penalty for firing from the hip, striking any target within 20 feet with the same accuracy as someone firing at shoulder-height. Other characters with similar speed-based skills/abilities carry out their actions in standard order.
Silver Tongue: Rimgar has a much higher chance than normal of convincing others to see things his way. His natural charm and charisma, combined with a knack for leadership, make others want to listen to him. He is also perceptive, able to root out the secret weaknesses and desires of his targets, making effective decisions about whether to bribe or blackmail.
Strengths:
Cunning: Rimgar likes to stay 2 steps ahead of everyone, even his own men. No matter what his actions may indicate, he is always plotting and planning ahead, looking for ways to turn each new development to his advantage.
Robotocized: When he was shot, his men had to robotocize Rimgar in order to save his life. Now, his brain is much more portable, and easily transferred. If ever his body becomes horribly mangled or broken, he can always switch to a spare body. Whenever he returns to his hideout, he can be fully recovered and ready for action in as little as five minutes. Out in the field, he requires the aid of a skilled mechanic to recover from injuries. He does not breath, and has no need to eat or sleep.
Ruthless: Rimgar is determined to the point of madness to see his plans through to the end. He will never stop, never falter, and never back down in the face of overwhelming opposition. He will use every underhanded trick, every shortcut and maneuver to attain ultimate victory. Even when defeated, he will always be prepared to hatch some new scheme or play some overlooked trump-card. For him, the only true defeat to be found is in death, and he is a master at evading it.
Weaknesses:
Mentally Unbalanced: Rimgar practices cognitive dissonance with unparalleled frequency, conniving every possible crime while assuring himself of his own righteousness. Whenever he reaches a point where he is consciously aware of his own hypocrisy, he suffers a complete mental breakdown, losing all faith in his motives and goals and hiding himself away from the rest of the world. Such episodes are as rare as they are brief, as it doesn’t take long to remind himself of his vision of the perfect, beautiful world he is building. Still, such doubts nag at the back of his mind like gnats, and he must constantly find ways to drown them out.
Overlooks the Obvious: Rimgar prides himself on his mental acuity, in fact he fancies himself “a genius whose wit is beyond compare, and whose grasp of the universe is beyond measure.” He likes to control everything, down to the smallest detail. However, because he so enjoys his control over the subtle, he often fails to grasp what most would consider obvious. Sometimes, his plans are defeated by the simplest, most glaring flaw, one he either failed or refused to take into account. He spends so much of his time outplaying the knight, queen, and bishop all at once that he fails to notice the pawn creeping ever closer toward his back row…
Undisciplined: Though he fancies himself a genius, he has never once taken it upon himself to learn even basic self-defense. Relying on strategy, cunning, and a vast array of gadgets, he never learned to fight, and is easily overpowered in a straight brawl. When the gloves come off, his only practical option is flight.
Other Info:
Rimgar is the leader of his own private faction, therefore no matter where his dealings take him, he is never affiliated with any single other faction. He might aid or oppose them, but he is for all intents and purposes a faction unto himself.
He will enter the shattered universe with very few minions, along with a couple of his must trusted lieutenants. (NPC bios to follow) These minions will spread out across the shattered universe to join every other faction as a hidden agent. Regardless of their actions for that faction, they are unquestioningly loyal to the Dark Legion, and send regular reports to Rimgar several times a week.
Minions:
The uniform of a member of the Dark Legion consists of a black hooded cloak. All members, regardless of rank, have at least one cybernetic augmentation, including eyes, limbs, and organ replacements. Though in the past the Dark Legion was exclusive to echidnas, now all races of mobians (and even humans) can be counted among their ranks. They are constantly on the lookout for new recruits, and will report potential candidates to their superiors before approaching. Whenever they meet in their secret hideout, they appear in uniform; otherwise they keep their hoods safely under lock and key. Only Rimgar’s two lieutenants are exempt from the dress code, opting instead for all-black pants and long-sleeve shirts.
Lieutenants:
Name: Sveinhelm (“Sven”)
Age: 59
Sex: Male
Species: Echidna
Faction: Independent (Dark Legion)
Alignment: Lawful Neutral
Appearance: A dark, maroon-red echidna with a heavily muscled build despite his age. Wears black jeans with a black long-sleeve shirt. Has a silver sash that flows from his right shoulder to his left hip. Has a pair of machine pistols with extended clips belted to his wait, with extra clips sticking out from pouches on the back of his belt. Both his eyes are cybernetic, a dull grey with no pupils. Carries himself like a military man, with an air of elegance and sophistication. Often has a severe look on his face, as though he just tasted something horrible.
Personality: Rimgar’s second-in-command, and his most trusted advisor, Sven takes his job very seriously. He was the head butler of Rimgar’s estate, and has served his family for three generations. He follows Rimgar’s commands with extreme diligence and unquestioning loyalty. Rimgar often confides in him, and Sven is the only living being able to speak with the tyrant on equal footing. Often acts as a check for Rimgar’s violent temper. Has an extreme dislike for his comrade, Esmera.
Bio: Sven served in the St. John Special Forces under his majesty King Acorn the XII, where he was grievously wounded by a grenade, which took both his eyes. He was approached by Rimgar’s grandfather, who offered him not only his sight, but a new assignment as his butler and personal bodyguard. In his service, Sven vowed to always protect and serve the masters of the Dark Legion for as long as he lived.
When Rimgar dissolved the Dark Legion, Sven thought he might have lost his reason for living, until one night when a local drug lord raided their hideout in retaliation for Rimgar’s attempt to extort money. During the shootout, Rimgar stood by him and held the gangsters off until they could make their escape, even going so far as to take a bullet in the shoulder for his old butler. From that moment on, Sven never questioned his master, following his orders to the letter. Any doubt he might have held for Rimgar’s leadership dispelled, Sven now makes it his solemn duty to see their plans through to the end.
Skills:
With Age Comes Experience: Sven may be old, but he is still just as strong and fast as he was 20 years ago, except now he has a plethora of training and combat experience to back it up. Whenever a saving throw is made for Sven, he will usually get the better (if not best) result, affording him a great deal of survivability.
Name: Esmera Elda
Age: TOP SECRET (appears 25-27)
Sex: Female
Species: Fox
Faction: Independent (Dark Legion)
Alignment: Neutral
Appearance: A shapely vixen with a lithe frame and strong, muscular legs. Wears loose-fitting black pants belted tightly at the waist, a black tank-top with a leather jacket, and an ammo belt hanging freely from her belt. Has long, wavy hair, and an especially fluffy tail that waves back-and-forth when she talks. Her fur is a pale, russet brown, and she keeps a pistol belted to her left waist. (She is left-handed) Also carries several knives concealed throughout her wardrobe, including a tiny dagger hidden inside her hair. It is unknown what has been cybernetically enhanced, although rumors abound…
Personality: Playful and nonchalant, she seems to be uninterested in the things going on around her. A stark contrast to her partner, she never seems to take anything seriously, and is constantly cracking bad jokes, especially at times when such jokes would be inappropriate. Inside, she is ambitious and observant, looking to raise her status in the world with as little work as possible. She has no great love for Rimgar’s vision or the Dark Legion, however she holds a great deal of respect for the charismatic echidna, and he is the only one she takes orders from. Unlike other power-hungry individuals, she does not wish to claim total authority, being content to remain in her current rank and avoid any of the responsibility. She makes it her business to annoy Sven whenever possible.
Bio: Esmera was a petty crook, a pickpocket, before joining the legion. She’d distract young men on the street with her demure figure and winning smile, then swipe their pocketbooks while they were distracted. What she did before this is unknown, however she seemed to retain a great number of remarkle skills, which she put to use when she tried to pull her act on a certain echidna walking down a dark alley. Rimgar retaliated violently, but Esmera survived the assault, and after he’d had a chance to calm down, Rimgar admitted that he was impressed her talents, and asked if she would like a job.
She refused at first, but not before learning where the hideout was. That night, she snuck in and decided to steal something from Rimgar, a way to get back at him for foiling her first attempt to rob him. Unfortunately, Rimgar knew she was coming and laid a trap for her. 10 armed guards attempted to bring her down, but she evaded every single one, hospitalizing all ten and making a break for the exit. Rimgar was waiting there, holding the door open, when he informed her that the interview was a smashing success, and that she was now hired to be one of his top brass. Now it was Esmera’s turn to be impressed, as it seemed this echidna that showed no fear or hesitation had outsmarted her at every turn. She agreed, and has been working as his top infiltrator ever since.
Skills:
My Eyes Are Up Here: Esmera is pretty, and she knows it. Whenever she deals with a member of the opposite sex, she is much more likely to persuade him.
Knives Akimbo: No matter where she is or what she’s doing, Esmera always has a knife. Even if subjected to a strip search, she would still find some way to smuggle a blade. Whatever the situation, a knife will always find a way into her hand. She can throw them like candy at a parade and still find more to add to her arsenal.
Okay, I'ma go sleep now. That was more work than it was worth.